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Combined display of all available logs of MultimediaWiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 07:59, 5 October 2026 Kostya talk contribs created page TBT98-ANM (fill information)
- 07:55, 5 October 2026 Kostya talk contribs created page VAS (fill information)
- 07:43, 5 October 2026 Kostya talk contribs created page Gunmetal SBV (fill information)
- 07:34, 5 October 2026 Kostya talk contribs created page Powerslave LMF (fill information)
- 07:20, 5 October 2026 Kostya talk contribs created page Elige Tu Muerte FX (fill information)
- 06:59, 5 October 2026 Kostya talk contribs created page Koshan Conspiracy AND (fill information)
- 06:51, 5 October 2026 Kostya talk contribs created page GnG ANI (fill information)
- 06:44, 5 October 2026 Kostya talk contribs created page GnG 15 (fill information)
- 06:38, 5 October 2026 Kostya talk contribs created page Crusade FPK (fill information)
- 06:25, 5 October 2026 Kostya talk contribs created page World Fairy Tales IBM (fill description)
- 09:21, 27 September 2026 Kostya talk contribs created page Whale's Voyage 2 LSD (fill information)
- 09:16, 27 September 2026 Kostya talk contribs created page Digital Integration Q3 (fill information)
- 09:06, 27 September 2026 Kostya talk contribs created page Ascaron animation (fill information)
- 08:57, 27 September 2026 Kostya talk contribs created page Moving Puzzles MV (fill information)
- 08:37, 27 September 2026 Kostya talk contribs created page A/X-101 BIN (fill information)
- 08:36, 27 September 2026 Kostya talk contribs created page PC-Animation (fill information)
- 03:56, 27 September 2026 Suxen drol talk contribs created page PyroWave (Created page with "* Source code: https://github.com/Themaister/pyrowave/tree/master * Blog: https://themaister.net/blog/2025/06/16/i-designed-my-own-ridiculously-fast-game-streaming-video-codec-pyrowave/ "PyroWave is an intra-only video codec (practially speaking a still-image codec) that is optimized for extremely fast GPU encode (< ~0.1 ms encode and decode at 1080p, < ~0.2 ms at 4K). It is fully implemented in Vulkan compute shaders." Category:Video Codecs")
- 09:27, 24 July 2026 Kostya talk contribs created page Lego Pirates of the Caribbean FMV (fill description)
- 09:23, 15 June 2026 Kostya talk contribs created page Pelrock cutscene (fill known information)
- 02:54, 23 May 2026 Kostya talk contribs created page ACG Movie (document it)
- 02:34, 23 May 2026 Kostya talk contribs created page Rainbow Technology F16 (document it)
- 02:19, 23 May 2026 Kostya talk contribs created page MAGIX Video (document it)
- 10:02, 22 May 2026 Kostya talk contribs created page MVS (start filling known information)
- 15:17, 24 April 2026 Suxen drol talk contribs created page Category:GDI Codecs (Created page with "Codecs that use the Microsoft Windows Graphics Device Interface (GDI) API to render pixels, shapes, text and textures.")
- 10:12, 22 April 2026 Kostya talk contribs created page Factor 5 VID1 (start to fill some information)
- 09:10, 17 April 2026 Kostya talk contribs created page Adorage effects codec (yet another simple codec)
- 08:59, 17 April 2026 Kostya talk contribs created page MoviePak (add description)
- 08:54, 17 April 2026 Kostya talk contribs created page PDQ2 (add description)
- 03:45, 24 January 2026 Kostya talk contribs created page DMV (fill information)
- 03:10, 24 January 2026 Kostya talk contribs created page Sesame Street STR (fill information)
- 03:00, 24 January 2026 Kostya talk contribs created page Celestial Impact DXV (Created page with "This is a simple RLE-based format used in <em>Celestial Impact</em> intro file. First 32-bit value in the file is the number of frames, then frames follow (each prefixed with 32-bit size). Frame data is 141172 bytes of data compressed with RLE; this data includes 400x300 image, 768 bytes of palette, and seemingly unused data. RLE compression is simple: top bit of the opcode tells whether it is a run or copy, bottom 7 bits tell run/copy length. Category: Game Formats")
- 02:55, 24 January 2026 Kostya talk contribs created page NAF (fill information)
- 02:44, 24 January 2026 Kostya talk contribs created page MGIF (fill information)
- 02:29, 24 January 2026 Kostya talk contribs created page Dark Moon UM (fill information)
- 03:26, 23 January 2026 Kostya talk contribs created page GRN (fill information)
- 03:06, 23 January 2026 Kostya talk contribs created page Arc Developments HUF (fill information)
- 02:53, 23 January 2026 Kostya talk contribs created page Interactive Pictures VID (fill information)
- 02:36, 23 January 2026 Kostya talk contribs created page Archimedean Dynasty MVI (fill information)
- 21:56, 20 January 2026 Kostya talk contribs created page FLK (fill information)
- 21:31, 20 January 2026 Kostya talk contribs created page Ikarion MVI (fill information)
- 20:39, 20 January 2026 Kostya talk contribs created page GTE Vantage animation (fill information)
- 20:28, 20 January 2026 Kostya talk contribs created page MP Entertainment animation (fill information)
- 07:08, 10 November 2025 Kostya talk contribs created page TMM-Frac (fill information)
- 08:57, 9 November 2025 Kostya talk contribs created page Iterated Systems Fractal Codec (fill information)
- 06:45, 19 September 2025 User account Andrew Dream talk contribs was created by Multimedia Mike talk contribs and password was sent by email
- 09:20, 24 August 2025 Kostya talk contribs created page Pixar codecs (fill known information)
- 08:02, 9 August 2025 BJNFNE talk contribs created page Games/Connect 4 (Created page with "Connect 4 was written in Visual Basic 4.0 == DLL's == Connect 4 had multiple DLL's, Those were added to the Game's directory to be playable out of the box. * KERNEL32.DLL * MSVCRT40.DLL (4.0) * USER32.DLL * VB40032.DLL (4.0 x86) == HLP == * These are the manuals in various Languages to understand how the Game works.")
- 03:52, 2 July 2025 Suxen drol talk contribs created page DigiTalk (Created page with "* Implementation: https://discmaster.textfiles.com/browse/30802/20020101_APC_Jan_2002_CD2.zip/features/webcam/files/cuseeme.exe/Disk1/data1.cab/Windows_System/DigEnc32.dll * TwoCC: 0x1f03 In the CuSeeMe DigiTalk implementation, the codec operates at 8000 kHz, 8.6 kbit/sec, mono. Audio is framed at 208 samples (26ms) and each frame is 28 bytes (224 bits). There are 11 global parameters. Each frame is made up of 4 subframes. Each subframe has 7 parameters. The [http:...")
- 03:22, 17 June 2025 Kostya talk contribs created page YQS (create an alias for YQS to make it easier to find) Tag: New redirect
- 03:12, 17 June 2025 Kostya talk contribs created page ICOM video (fill description)