Electronic Arts Formats: Difference between revisions

From MultimediaWiki
Jump to navigation Jump to search
(Link codecs)
(expand games listing)
Line 14: Line 14:
== Chunk Types ==
== Chunk Types ==


[[Electronic Arts SEAD]]: SEAD, SNDC, SEND
* [[Electronic Arts SEAD]]: SEAD, SNDC, SEND
[[Electronic Arts 1SNx]]: 1SNh, 1SNd, 1SNl, 1SNe
* [[Electronic Arts 1SNx]]: 1SNh, 1SNd, 1SNl, 1SNe
[[Electronic Arts SCHx]]: SCHl, SCCl, SCDl, SCLl, SCEl
* [[Electronic Arts SCxl]]: SCHl, SCCl, SCDl, SCLl, SCEl
[[Electronic Arts MVI]]: MVIh, MVIf, MVIe:  
* [[Electronic Arts MVI]]: MVIh, MVIf, MVIe:  
[[Electronic Arts TGV]]: kVGT, fVGT:  
* [[Electronic Arts TGV]]: kVGT, fVGT:  
[[Electronic Arts DCT]]: mTCD:  
* [[Electronic Arts DCT]]: mTCD:  
[[Electronic Arts TGQ]]: TGQs:  
* [[Electronic Arts TGQ]]: TGQs:  
[[Electronic Arts TQI]]: pIQT:  
* [[Electronic Arts TQI]]: pIQT:  
[[Electronic Arts MAD]]: MADk, MADm, MADe:  
* [[Electronic Arts MAD]]: MADk, MADm, MADe:  
[[Electronic Arts VP6]]: MVhd, MV0K, MV0F:  
* [[Electronic Arts VP6]]: MVhd, MV0K, MV0F:  


== Games Using Electronic Arts Multimedia Formats ==
== Games Using Electronic Arts Multimedia Formats ==


=== Games Using TGV ===
{| border="1" cellpadding="2"
* [http://www.mobygames.com/game/dos/nba-live-96 NBA Live 96]
! Name !! File Ext !! Video Codec !! Audio Codec
* [http://www.mobygames.com/game/need-for-speed Need for Speed]
|-
* [http://www.mobygames.com/game/privateer-2-the-darkening Privateer 2: The Darkening]
| [http://www.mobygames.com/game/dos/cybermage-darklight-awakening CyberMage: Darklight Awakening]
 
| tgv || TGV || 1SNx/EACS/pcm_s8
=== Games Using TGQ ===
|-
* Crusader: No Remorse (Sega Saturn)
| [http://www.mobygames.com/game/need-for-speed Need for Speed]
* Warcraft II: The Dark Saga (Sega Saturn)
| tgv || TGV || 1SNx/EACS/pcm_s8
|-
| [http://www.mobygames.com/game/privateer-2-the-darkening Privateer 2: The Darkening]
| tgv || TGV || SEAD/adpcm_ima_ea_sead
|-
| [http://www.mobygames.com/game/dos/nba-live-96 NBA Live 96]
| tgv || TGV || 1SNh/EACS/adpcm_ima_ea_eacs
|-
| [http://www.mobygames.com/game/need-for-speed-ii Need for Speed 2 (Demo)]
| uv || TGQ || SCHl/PT/adpcm_ea
|-
| [http://www.mobygames.com/game/need-for-speed-ii Need for Speed 2]
| dct || DCT || SCHl/PT/adpcm_ea
|-
| [http://www.mobygames.com/game/saturn/warcraft-ii-the-dark-saga Warcraft II: The Dark Saga (Sega Saturn)]
| tgq || TGQ || ?
|-
| [http://www.mobygames.com/game/saturn/crusader-no-remorse Crusader: No Remorse (Sega Saturn)]
| tgq || TGQ || 1SNh/EACS/mulaw
|-
| [http://www.mobygames.com/game/windows/wing-commander-prophecy Wing Commander: Prophecy]
| wve || TQI || SCHl/PT/adpcm_ea
|-
| [http://www.mobygames.com/game/need-for-speed-iii-hot-pursuit Need for Speed 3: Hot Pursuit]
| mad || MAD || SCHl/PT/adpcm_ea
|-
| [http://www.mobygames.com/game/need-for-speed-high-stakes Need for Speed 4: High Stakes]
| mad || MAD || SCHl/PT/adpcm_ea
|-
| [http://www.mobygames.com/game/need-for-speed-porsche-unleashed Need for Speed 5: Porsche]
| mad || MAD || SCHl/PT/adpcm_ea_r1
|-
| [http://www.mobygames.com/game/need-for-speed-hot-pursuit-2 Need for Speed 6: Hot Pursuit 2]
| mad || MAD || SCHl/PT/adpcm_ea_r1
|-
| [http://www.mobygames.com/game/fifa-soccer-2005 FIFA 2005]
| mad || MAD || SCHl/PT/adpcm_ea_r1, SCHl/PT/adpcm_ea_r3
|-
| [http://www.mobygames.com/game/need-for-speed-underground-2 Need for Speed: Underground 2]
| vp6 || VP6 || SCHl/GSTR/adpcm_ea_r3
|-
| [http://www.mobygames.com/game/need-for-speed-most-wanted Need for Speed: Most Wanted]
| vp6 || VP6 || SCHl/GSTR/adpcm_ea_r3
|}


[[Category:Game Formats]]
[[Category:Game Formats]]

Revision as of 04:14, 27 March 2006

  • Extensions: ASF, CMV, DCT, TGI, TGV, TGQ, WVE, UV, UV2, MAD, VP6
  • Company: Electronic Arts

Electronic Arts, the video game publishing empire, and the various constituent development houses under its umbrella, have deployed a number of multimedia formats in its games.

EA multimedia formats are comprised of a series of blocks with the following format:

bytes 0-3    block type FourCC
bytes 4-7    block size
bytes 8..    block payload

It is important to note that there is no consistent byte order for multi-byte numbers.

Chunk Types

Games Using Electronic Arts Multimedia Formats

Name File Ext Video Codec Audio Codec
CyberMage: Darklight Awakening tgv TGV 1SNx/EACS/pcm_s8
Need for Speed tgv TGV 1SNx/EACS/pcm_s8
Privateer 2: The Darkening tgv TGV SEAD/adpcm_ima_ea_sead
NBA Live 96 tgv TGV 1SNh/EACS/adpcm_ima_ea_eacs
Need for Speed 2 (Demo) uv TGQ SCHl/PT/adpcm_ea
Need for Speed 2 dct DCT SCHl/PT/adpcm_ea
Warcraft II: The Dark Saga (Sega Saturn) tgq TGQ ?
Crusader: No Remorse (Sega Saturn) tgq TGQ 1SNh/EACS/mulaw
Wing Commander: Prophecy wve TQI SCHl/PT/adpcm_ea
Need for Speed 3: Hot Pursuit mad MAD SCHl/PT/adpcm_ea
Need for Speed 4: High Stakes mad MAD SCHl/PT/adpcm_ea
Need for Speed 5: Porsche mad MAD SCHl/PT/adpcm_ea_r1
Need for Speed 6: Hot Pursuit 2 mad MAD SCHl/PT/adpcm_ea_r1
FIFA 2005 mad MAD SCHl/PT/adpcm_ea_r1, SCHl/PT/adpcm_ea_r3
Need for Speed: Underground 2 vp6 VP6 SCHl/GSTR/adpcm_ea_r3
Need for Speed: Most Wanted vp6 VP6 SCHl/GSTR/adpcm_ea_r3