Electronic Arts SCxl
- Company: Electronic Arts
- Samples: TBD.
SCxl is an audio stream format used in various games published by companies under the Electronic Arts umbrella.
Chunk Types
See Electronic Arts Formats for file format description.
SCHl or SHEN
Header. Contains special Patch record, describes all vital audio parameters.
PATl patch
Used in very old files.
- PATl block
offset type description
0 byte Tag, "PATl"
TODO
- TMpl block
offset type description
0 byte Tag, "TMpl"
4 byte Version, 0
5 byte Sample width (bits)
6 byte Channels
7 byte ?
8 byte ?
9 byte ?
A int16 Frequency
C int32 ?
10 int32 ?
14 int32 ?
18 int32 ?
PT patch
offset type description
0 byte Tag, should be 'PT'
2 int16 Platform identifier
0x00 PC
0x03 Macintosh
0x05 Playstation 2
0x06 Game Cube
0x07 Xbox
0x09 Xenon (Xbox 360)
0x0A PSP
4 ... Patch substream
Default Audio Format
- 16 bits
- Mono
- 22050 kHz
- XA compression
GSTR patch
offset type description
0 byte Tag, should be 'GSTR'
4 int32 Unknown, presumably version or platform id
8 ... Patch substream
Default Audio Format
- 16 bits
- Mono
- 48000 kHz
- XA compression
Patch substream
Patch substream consist of a series of small chunks, tagged with unique byte identifiers. General substream format is:
Tag[, Length, Data][, ...]
- Tag is an unique identifier of the data. Several tags doesn't contain any data, thus, has no Length and Data fields.
- Length is a single byte, unless it's value is 0xFF. In this case, extra 4-bytes value of the actual length follows, stored in big-endian order.
- Data is a big-endian number of Length bytes total, meaning is specific to particular Tag.
Note, that patch substream may not include various tags/values or even be completely empty at all. In this case default audio parameters is used (listed above).
Known patch tags
- 0x00 - Unknown
- 0x05 - Unknown
- 0x0B - Unknown
- 0x13 - Unknown
- 0x1B - Frame rate
- 0x80 - Compression version.
0x01 EA XA ADPCM R1
0x02 EA XA ADPCM R2
0x03 EA XA ADPCM R3
- 0x82 - Number of channels.
- 0x83 - Compression type.
0x00 PCM Signed Interleaved Data
0x07 EA XA ADPCM
0x09 Unknown
- 0x84 - Sample rate (Hertz).
- 0x85 - Total count of samples in the stream.
- 0x86 - Loop offset
- 0x87 - Loop length
- 0x88 - Data offset (relevant only to Electronic Arts Bank Format)
- 0x8A - End of the format description substream. No data.
- 0x8C - Unknown
- 0x92 - Bytes per sample
- 0x9C - Unknown
- 0x9D - Unknown
- 0xA0 - Compression type.
0x00* PCM Signed 16-bit Interleaved (LE)
0x01* PCM Signed 16-bit Interleaved (BE)
0x02* PCM Signed 8-bit Interleaved
0x04 MicroTalk 10:1
0x05* VAG ADPCM
0x07* PCM Signed 16-bit Planar (BE)
0x08 PCM Signed 16-bit Planar (LE)
0x09 PCM Signed 8-bit Planar
0x0A EA XA ADPCM
0x0B* PCM Unsigned 8-bit Interleaved
0x0C* CD XA
0x0E* MPEG Layer 1
0x0F MPEG Layer 2
0x10 MPEG Layer 3
0x12* Game Cube ADPCM
0x13* PCM Signed 24-bit Interleaved (LE)
0x14* XBOX ADPCM
0x15* PCM Signed 24-bit Interleaved (BE)
0x16 MicroTalk 5:1
0x17 EALayer3
* Denotes codec supported by Electronic Arts Sound eXchange, but has not yet been observed in a computer game.
- 0xFC, 0xFD - Begin the format description portion of substream. No data.
- 0xFE - Begin of the envelope portion of substeam. No Data.
- 0xFF - End of substream. No data.
SCCl or SCEN
Holds single 4-byte value, indicates total number of SCDl or SDEN chunks in the stream.
SCDl or SDEN
Data. Actual audio data in format, specified by SCHl or SHEN chunk.
SCLl
Loop.
SCEl or SEEN
End. Indicates end of the stream. Contains no data.