Electronic Arts Formats: Difference between revisions
(→Games Using Electronic Arts Multimedia Formats: one more game + fixes) |
Suxen drol (talk | contribs) (More games, ASF description, MVI->CMV) |
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* [[Electronic Arts 1SNx]]: 1SNh, 1SNd, 1SNl, 1SNe | * [[Electronic Arts 1SNx]]: 1SNh, 1SNd, 1SNl, 1SNe | ||
* [[Electronic Arts SCxl]]: SCHl, SCCl, SCDl, SCLl, SCEl | * [[Electronic Arts SCxl]]: SCHl, SCCl, SCDl, SCLl, SCEl | ||
* [[Electronic Arts | * [[Electronic Arts CMV]]: MVIh, MVIf, MVIe | ||
* [[Electronic Arts TGV]]: kVGT, fVGT | * [[Electronic Arts TGV]]: kVGT, fVGT | ||
* [[Electronic Arts DCT]]: mTCD | * [[Electronic Arts DCT]]: mTCD | ||
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! Name !! File Ext !! Video Codec !! Audio Codec || Byte Order | ! Name !! File Ext !! Video Codec !! Audio Codec || Byte Order | ||
|- | |- | ||
| NHL 95 | | [http://www.mobygames.com/game/dos/nhl-95 NHL 95] | ||
| cmv || CMV || none || le | | cmv || CMV || none || le | ||
|- | |||
| [http://www.mobygames.com/game/dos/nhl-96 NHL 96] | |||
| tgv || ? || ? || ? | |||
|- | |- | ||
| [http://www.mobygames.com/game/dos/cybermage-darklight-awakening CyberMage: Darklight Awakening] | | [http://www.mobygames.com/game/dos/cybermage-darklight-awakening CyberMage: Darklight Awakening] | ||
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| [http://www.mobygames.com/game/fifa-soccer-2005 FIFA 2005] | | [http://www.mobygames.com/game/fifa-soccer-2005 FIFA 2005] | ||
| mad || MAD || SCHl/PT/adpcm_ea_r1, SCHl/PT/adpcm_ea_r3 || le | | mad || MAD || SCHl/PT/adpcm_ea_r1, SCHl/PT/adpcm_ea_r3 || le | ||
|- | |||
| [http://www.mobygames.com/game/windows/simcity-4-rush-hour Sim City 4: Rush Hour] | |||
| mad || MAD || ? || ? | |||
|- | |||
| [http://www.mobygames.com/game/sims-2 The Sims 2] | |||
| mad || MAD || ? || ? | |||
|- | |- | ||
| [http://www.mobygames.com/game/need-for-speed-underground-2 Need for Speed: Underground 2] | | [http://www.mobygames.com/game/need-for-speed-underground-2 Need for Speed: Underground 2] | ||
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| vp6 || VP6 || SCHl/GSTR/ealayer3 || le | | vp6 || VP6 || SCHl/GSTR/ealayer3 || le | ||
|} | |} | ||
In addition to FMV, the EA audio chunk types are frequently used throughout Electronic Arts games for music tracks, audio effects and speech. Older titles use the .ASF file extension for individual music tracks, whereas newer titles store multiple audio sequentially within the one file (hence rational for the ending chunk types) and use a variety of file extensions. | |||
[[Category:Game Formats]] | [[Category:Game Formats]] |
Revision as of 05:21, 30 March 2006
- Extensions: ASF, CMV, DCT, TGI, TGV, TGQ, WVE, UV, UV2, MAD, VP6
- Company: Electronic Arts
Electronic Arts, the video game publishing empire, and the various constituent development houses under its umbrella, have deployed a number of multimedia formats in its games.
EA multimedia formats are comprised of a series of blocks with the following format:
bytes 0-3 block type FourCC bytes 4-7 block size (including this 8-byte preamble) bytes 8.. block payload
It is important to note that there is no consistent byte order for multi-byte numbers. However, order is optimized for target platform.
Chunk Types
- Electronic Arts SEAD: SEAD, SNDC, SEND
- Electronic Arts 1SNx: 1SNh, 1SNd, 1SNl, 1SNe
- Electronic Arts SCxl: SCHl, SCCl, SCDl, SCLl, SCEl
- Electronic Arts CMV: MVIh, MVIf, MVIe
- Electronic Arts TGV: kVGT, fVGT
- Electronic Arts DCT: mTCD
- Electronic Arts TGQ: TGQs
- Electronic Arts TQI: pIQT
- Electronic Arts MAD: MADk, MADm, MADe
- Electronic Arts VP6: MVhd, MV0K, MV0F
Games Using Electronic Arts Multimedia Formats
Name | File Ext | Video Codec | Audio Codec | Byte Order |
---|---|---|---|---|
NHL 95 | cmv | CMV | none | le |
NHL 96 | tgv | ? | ? | ? |
CyberMage: Darklight Awakening | tgv | TGV | 1SNx/EACS/pcm_s8 | le |
Need for Speed | tgv | TGV | 1SNx/EACS/pcm_s8 | le |
Privateer 2: The Darkening | tgv | TGV | SEAD/adpcm_ima_ea_sead | le |
NBA Live 96 | tgv | TGV | 1SNh/EACS/adpcm_ima_ea_eacs | le |
Need for Speed 2 | dct | DCT | SCHl/PT/adpcm_ea | le |
Need for Speed 2 (Demo) | uv | TGQ | SCHl/PT/adpcm_ea | le |
Warcraft II: The Dark Saga (Sega Saturn) | tgq | TGQ | ? | be |
Crusader: No Remorse (Sega Saturn) | tgq | TGQ | 1SNh/EACS/mulaw | be |
Wing Commander: Prophecy | wve | TQI | SCHl/PT/adpcm_ea | le |
NBA Live 99 | mad | MAD | SCHl/PT/adpcm_ea | le |
Need for Speed 3: Hot Pursuit | mad | MAD | SCHl/PT/adpcm_ea | le |
Need for Speed 4: High Stakes | mad | MAD | SCHl/PT/adpcm_ea | le |
Need for Speed 5: Porsche | mad | MAD | SCHl/PT/adpcm_ea_r1 | le |
Need for Speed 6: Hot Pursuit 2 | mad | MAD | SCHl/PT/adpcm_ea_r1 | le |
FIFA 2005 | mad | MAD | SCHl/PT/adpcm_ea_r1, SCHl/PT/adpcm_ea_r3 | le |
Sim City 4: Rush Hour | mad | MAD | ? | ? |
The Sims 2 | mad | MAD | ? | ? |
Need for Speed: Underground 2 | vp6 | VP6 | SCHl/GSTR/ealayer3 | le |
Need for Speed: Most Wanted | vp6 | VP6 | SCHl/GSTR/ealayer3 | le |
In addition to FMV, the EA audio chunk types are frequently used throughout Electronic Arts games for music tracks, audio effects and speech. Older titles use the .ASF file extension for individual music tracks, whereas newer titles store multiple audio sequentially within the one file (hence rational for the ending chunk types) and use a variety of file extensions.