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  • They have created various multimedia formats, see [[Electronic Arts Formats]] for details.
    510 bytes (74 words) - 07:39, 15 September 2008
  • * Company: [[Electronic Arts]] See [[Electronic Arts Formats]] for file format description.
    370 bytes (47 words) - 11:47, 15 April 2008
  • * Company: [[Electronic Arts]] TGQ is a video codec seen on some Electronic Arts games for the Sega Saturn and PC. It was the first in a series of MPEG-like
    5 KB (606 words) - 17:47, 7 November 2008
  • * Company: [[Electronic Arts]] ...onic Arts games for the PC. The format is an evolution of the [[Electronic Arts TGQ|TGQ]] codec, and draws heavily from [[MPEG-1]]. The TQI acronym is defi
    3 KB (375 words) - 22:12, 5 February 2009
  • * Company: [[Electronic Arts]] ...a format used in various games published by companies under the Electronic Arts umbrella. It employs loss-less intra frame compression, and block-based mot
    6 KB (838 words) - 03:52, 7 August 2008
  • 33 bytes (4 words) - 14:24, 29 March 2008
  • * Company: [[Electronic Arts]] The DCT "video codec" is used by at least one Electronic Arts game. The chunk contains a brief header followed by a [[PlayStation Motion
    811 bytes (109 words) - 11:42, 15 April 2008
  • * Company: [[Electronic Arts]] ...eo codec used in various games published by companies under the Electronic Arts umbrella. The codec is an evolution of the earlier [[Electronic_Arts_TGQ|TG
    4 KB (647 words) - 11:46, 15 April 2008
  • * Company: [[Electronic Arts]] ...eo codec used in various games published by companies under the Electronic Arts umbrella. The key and delta frame chunks contain a [[On2 VP6|On2 VP60]] bit
    1 KB (146 words) - 11:46, 15 April 2008
  • * Company: [[Electronic Arts]] CMV is a video codec used by at least one Electronic Arts video game. It operates in the 8-bit RGB colorspace and uses a 4 x 4 pixel
    4 KB (538 words) - 11:42, 15 April 2008
  • * Company: [[Electronic Arts]] Electronic Arts, the video game publishing empire, and the various constituent development
    7 KB (1,086 words) - 13:07, 25 October 2017
  • * Company: [[Electronic Arts]] ...m format used in various games published by companies under the Electronic Arts umbrella.
    4 KB (577 words) - 19:47, 21 October 2015
  • * Company: [[Electronic Arts]] ...') is a linear-predictive speech codec used in various games by Electronic Arts. The earliest known game to use it is Beasts & Bumpkins (1997). The codec h
    3 KB (426 words) - 11:11, 27 October 2017
  • * Company: [[Electronic Arts]] ...m format used in various games published by companies under the Electronic Arts umbrella.
    1 KB (129 words) - 19:28, 26 October 2007
  • * Company: [[Electronic Arts]] ...m format used in various games published by companies under the Electronic Arts umbrella.
    692 bytes (94 words) - 01:45, 1 April 2006
  • extensions (and the same structure!): Electronic Arts tends to change The music in many Electronic Arts games is in .ASF/.AS4 stand-alone files.
    41 KB (6,140 words) - 21:02, 23 August 2006
  • Sound eXchange (SX) was a tool distributed by [[Electronic Arts]] that supports conversion of audio to and from the various EA game formats
    16 KB (1,799 words) - 00:12, 6 November 2007

Page text matches

  • * Specification: http://www.arts-project.org/doc/mcop-doc/MCOP ...otocol) is general purpose data communications protocol like RPC used in [[aRts]].
    262 bytes (33 words) - 07:28, 27 February 2009
  • * Company: [[Electronic Arts]] The DCT "video codec" is used by at least one Electronic Arts game. The chunk contains a brief header followed by a [[PlayStation Motion
    811 bytes (109 words) - 11:42, 15 April 2008
  • * Company: [[Electronic Arts]] ...m format used in various games published by companies under the Electronic Arts umbrella.
    692 bytes (94 words) - 01:45, 1 April 2006
  • * Company: [[Electronic Arts]] ...eo codec used in various games published by companies under the Electronic Arts umbrella. The key and delta frame chunks contain a [[On2 VP6|On2 VP60]] bit
    1 KB (146 words) - 11:46, 15 April 2008
  • * Company: [[Electronic Arts]] See [[Electronic Arts Formats]] for file format description.
    370 bytes (47 words) - 11:47, 15 April 2008
  • :''For the Electronic Arts DCT file format, see [[Electronic Arts DCT]].''
    584 bytes (94 words) - 12:43, 21 April 2008
  • #redirect: [[Electronic Arts]]
    30 bytes (3 words) - 12:48, 12 September 2008
  • #REDIRECT [[Electronic Arts MicroTalk]]
    39 bytes (4 words) - 13:59, 20 August 2017
  • #REDIRECT [[Electronic Arts MicroTalk]]
    39 bytes (4 words) - 14:04, 20 August 2017
  • * Company: [[Electronic Arts]] ...m format used in various games published by companies under the Electronic Arts umbrella.
    1 KB (129 words) - 19:28, 26 October 2007
  • * Company: [[Electronic Arts]] ...onic Arts games for the PC. The format is an evolution of the [[Electronic Arts TGQ|TGQ]] codec, and draws heavily from [[MPEG-1]]. The TQI acronym is defi
    3 KB (375 words) - 22:12, 5 February 2009
  • ...mpany behind the Command & Conquer series, currently owned by [[Electronic Arts]]. They are the creators of the [[VQA]] format.
    243 bytes (33 words) - 13:44, 10 April 2007
  • ...ly a part of the DreamWorks movie studio until it was sold to [[Electronic Arts]]. The multimedia content in their games comes in [[BLB]] files.
    220 bytes (31 words) - 15:55, 5 October 2006
  • They have created various multimedia formats, see [[Electronic Arts Formats]] for details.
    510 bytes (74 words) - 07:39, 15 September 2008
  • * Company: [[Electronic Arts]] ...eo codec used in various games published by companies under the Electronic Arts umbrella. The codec is an evolution of the earlier [[Electronic_Arts_TGQ|TG
    4 KB (647 words) - 11:46, 15 April 2008
  • * Company: [[Electronic Arts]] Electronic Arts, the video game publishing empire, and the various constituent development
    7 KB (1,086 words) - 13:07, 25 October 2017
  • ...ng Commander and Ultima series, they were acquired in 1992 by [[Electronic Arts]]. They created the [[Origin Flic Codec]], [[Origin Xan Codec]], [[Xan DPCM
    398 bytes (54 words) - 18:46, 28 February 2021
  • * Company: [[Electronic Arts]] TGQ is a video codec seen on some Electronic Arts games for the Sega Saturn and PC. It was the first in a series of MPEG-like
    5 KB (606 words) - 17:47, 7 November 2008
  • EA XAS is a variation on the [[Electronic Arts XA]] codec that uses four independent PCM deltas and is used for audio in t
    899 bytes (150 words) - 18:12, 26 August 2010
  • * Company: [[Electronic Arts]] CMV is a video codec used by at least one Electronic Arts video game. It operates in the 8-bit RGB colorspace and uses a 4 x 4 pixel
    4 KB (538 words) - 11:42, 15 April 2008
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