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- 02:45, 24 January 2026 DMV (hist | edit) [1,837 bytes] Kostya (talk | contribs) (fill information)
- 02:10, 24 January 2026 Sesame Street STR (hist | edit) [804 bytes] Kostya (talk | contribs) (fill information)
- 02:00, 24 January 2026 Celestial Impact DXV (hist | edit) [476 bytes] Kostya (talk | contribs) (Created page with "This is a simple RLE-based format used in <em>Celestial Impact</em> intro file. First 32-bit value in the file is the number of frames, then frames follow (each prefixed with 32-bit size). Frame data is 141172 bytes of data compressed with RLE; this data includes 400x300 image, 768 bytes of palette, and seemingly unused data. RLE compression is simple: top bit of the opcode tells whether it is a run or copy, bottom 7 bits tell run/copy length. Category: Game Formats")
- 01:55, 24 January 2026 NAF (hist | edit) [660 bytes] Kostya (talk | contribs) (fill information)
- 01:44, 24 January 2026 MGIF (hist | edit) [1,448 bytes] Kostya (talk | contribs) (fill information)
- 01:29, 24 January 2026 Dark Moon UM (hist | edit) [301 bytes] Kostya (talk | contribs) (fill information)
- 02:26, 23 January 2026 GRN (hist | edit) [1,723 bytes] Kostya (talk | contribs) (fill information)
- 02:06, 23 January 2026 Arc Developments HUF (hist | edit) [1,377 bytes] Kostya (talk | contribs) (fill information)
- 01:53, 23 January 2026 Interactive Pictures VID (hist | edit) [1,539 bytes] Kostya (talk | contribs) (fill information)
- 01:36, 23 January 2026 Archimedean Dynasty MVI (hist | edit) [1,444 bytes] Kostya (talk | contribs) (fill information)
- 20:56, 20 January 2026 FLK (hist | edit) [1,594 bytes] Kostya (talk | contribs) (fill information)
- 20:31, 20 January 2026 Ikarion MVI (hist | edit) [3,392 bytes] Kostya (talk | contribs) (fill information)
- 19:39, 20 January 2026 GTE Vantage animation (hist | edit) [877 bytes] Kostya (talk | contribs) (fill information)
- 19:28, 20 January 2026 MP Entertainment animation (hist | edit) [1,167 bytes] Kostya (talk | contribs) (fill information)
- 06:08, 10 November 2025 TMM-Frac (hist | edit) [968 bytes] Kostya (talk | contribs) (fill information)
- 07:57, 9 November 2025 Iterated Systems Fractal Codec (hist | edit) [3,057 bytes] Kostya (talk | contribs) (fill information)