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- 09:20, 24 August 2025 Pixar codecs (hist | edit) [1,806 bytes] Kostya (talk | contribs) (fill known information)
- 08:02, 9 August 2025 Games/Connect 4 (hist | edit) [320 bytes] BJNFNE (talk | contribs) (Created page with "Connect 4 was written in Visual Basic 4.0 == DLL's == Connect 4 had multiple DLL's, Those were added to the Game's directory to be playable out of the box. * KERNEL32.DLL * MSVCRT40.DLL (4.0) * USER32.DLL * VB40032.DLL (4.0 x86) == HLP == * These are the manuals in various Languages to understand how the Game works.")
- 03:52, 2 July 2025 DigiTalk (hist | edit) [689 bytes] Suxen drol (talk | contribs) (Created page with "* Implementation: https://discmaster.textfiles.com/browse/30802/20020101_APC_Jan_2002_CD2.zip/features/webcam/files/cuseeme.exe/Disk1/data1.cab/Windows_System/DigEnc32.dll * TwoCC: 0x1f03 In the CuSeeMe DigiTalk implementation, the codec operates at 8000 kHz, 8.6 kbit/sec, mono. Audio is framed at 208 samples (26ms) and each frame is 28 bytes (224 bits). There are 11 global parameters. Each frame is made up of 4 subframes. Each subframe has 7 parameters. The [http:...")
- 03:12, 17 June 2025 ICOM video (hist | edit) [1,699 bytes] Kostya (talk | contribs) (fill description)
- 06:39, 16 June 2025 Castles II video (hist | edit) [849 bytes] Kostya (talk | contribs) (fill description)
- 06:29, 16 June 2025 Shadowcaster cutscene (hist | edit) [1,238 bytes] Kostya (talk | contribs) (fill information)
- 10:39, 24 May 2025 Engines/PSM (hist | edit) [1,418 bytes] BJNFNE (talk | contribs) (Created page with "== Games using this Engine == * Dunkle Schatten")