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  • ...amples.mplayerhq.hu/game-formats/anm-maeldemo/ http://samples.mplayerhq.hu/game-formats/anm-maeldemo/] ...multimedia format used in the DOS computer game [http://www.mobygames.com/game/dos/maelstrom Maelstrom].
    297 bytes (40 words) - 19:59, 19 August 2006
  • ....mplayerhq.hu/game-formats/anm-savagewarriors/ http://samples.mplayerhq.hu/game-formats/anm-savagewarriors/] ...d to be a multimedia format used in the DOS game [http://www.mobygames.com/game/dos/savage-warriors Savage Warriors].
    312 bytes (40 words) - 20:10, 19 August 2006
  • ...[http://samples.mplayerhq.hu/game-formats/egg/ http://samples.mplayerhq.hu/game-formats/egg/] ...ed in the [[Sega Saturn]] port of the video game [http://www.mobygames.com/game/saturn/independence-day Independence Day].
    317 bytes (45 words) - 17:45, 19 August 2006
  • ...yerhq.hu/game-formats/segacd/frankenstein-bfc/ http://samples.mplayerhq.hu/game-formats/segacd/frankenstein-bfc/] BFC is a multimedia format used on the [[Sega CD]] game ''Mary Shelley's Frankenstein''.
    278 bytes (34 words) - 17:39, 19 August 2006
  • ...ttp://samples.mplayerhq.hu/game-formats/idcin/ http://samples.mplayerhq.hu/game-formats/idcin/] ...indows/quake-ii Quake II]. For compressing 8-bit palettized video the file format uses a very basic [[Huffman]] compression scheme. The audio is 8-bit, unsig
    623 bytes (87 words) - 22:27, 30 March 2008
  • ...les.mplayerhq.hu/game-formats/segacd/ecco-lms/ http://samples.mplayerhq.hu/game-formats/segacd/ecco-lms/] ...a multimedia format used on the [[Sega CD]] game [http://www.mobygames.com/game/sega-cd/ecco-the-dolphin Ecco The Dolphin]. Apparently, it is a tile-based
    420 bytes (59 words) - 19:58, 19 August 2006
  • ...that encapsulates sequences of music playback instructions extracted from Game Boy games. [[Category:Game Audio Formats]]
    163 bytes (23 words) - 21:44, 22 January 2018
  • * Samples: http://samples.mplayerhq.hu/game-formats/space-adventure-mov/ ...mov which is not the [[Apple QuickTime]] format. It is likely a video-only format as a different directory on the CD-ROM contains [[Creative Voice]] files wi
    542 bytes (71 words) - 22:03, 30 September 2011
  • * Samples: http://samples.mplayerhq.hu/game-formats/roketz-vqm/ ...available for download from the publisher at: http://samples.mplayerhq.hu/game-formats/roketz-vqm/ ; it is unknown if the same files are used in the Amiga
    640 bytes (98 words) - 22:55, 20 October 2009
  • HNM is a multimedia format used in almost every computer game by CRYO. During it's lifetime, format has been changed at least 6(+1) times.
    2 KB (287 words) - 11:28, 17 July 2010
  • ...u/game-formats/segacd/midnightraiders-joe-cmd/ http://samples.mplayerhq.hu/game-formats/segacd/midnightraiders-joe-cmd/] ...MD file format is used on the Sega CD ''Midnight Raiders''. The multimedia format is apparently split across 2 files, one with a .joe extension and the other
    398 bytes (54 words) - 20:00, 19 August 2006
  • ...tp://samples.mplayerhq.hu/game-formats/smjpeg/ http://samples.mplayerhq.hu/game-formats/smjpeg/] ...y [[Smacker]] or [[Bink Container|Bink]], SMJPEG would be substituted. The format packages video as a sequence of intra-coded JPEG frames along with standard
    867 bytes (118 words) - 20:09, 19 August 2006
  • * Samples: http://samples.mplayerhq.hu/game-formats/thp/ ...files contain unescaped [[Motion JPEG]] data and a custom [[ADPCM]] coding format for sound.
    404 bytes (57 words) - 09:15, 10 April 2007
  • Chiptune format. [[Category:Game Audio Formats]]
    67 bytes (8 words) - 22:14, 24 January 2018
  • ...]] audio used in [[http://www.mobygames.com/game/windows/outcast Outcast]] game for IBM-PC. == SFX File Format ==
    850 bytes (118 words) - 07:38, 25 February 2018
  • ...extensions correspond to music programs extracted from different types of game systems: * GSF: Nintendo Game Boy Advance
    811 bytes (122 words) - 22:18, 6 October 2021
  • * Samples: http://samples.mplayerhq.hu/game-formats/xbv/ ...is an [[FMV]] format seen on the Xbox version of [http://www.mobygames.com/game/xbox/call-of-duty-3 Call of Duty 3].
    519 bytes (74 words) - 18:07, 10 November 2007
  • * Extension: ''none (extracted from a game resource file)'' * Samples: http://samples.mplayerhq.hu/game-formats/mgs1-vp3/
    2 KB (273 words) - 19:06, 18 July 2012
  • Sound Interface Device (SID) file format. [[Category:Game Audio Formats]]
    90 bytes (12 words) - 20:08, 25 January 2018
  • ...rhq.hu/game-formats/segacd/bramstokersdracula/ http://samples.mplayerhq.hu/game-formats/segacd/bramstokersdracula/] ....vid. All multi-byte numbers are big-endian. The general [[FourCC]] chunk format is as follows:
    1 KB (207 words) - 20:18, 19 August 2006
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