Small FFmpeg Tasks
This page contains ideas for small, relatively simple tasks for the FFmpeg project. People who might be interested in trying one of these tasks:
- Someone who wants to contribute to FFmpeg and needs to find a well-defined task to start with
- Someone who wishes to qualify for one of FFmpeg's coveted Summer of Code project slots
- An existing FFmpeg developer who has been away from the project for a while and needs a smaller task as motivation for re-learning the codebase
If you would like to work on one of these tasks, please take these steps:
- Subscribe to the FFmpeg development mailing list and indicate your interest
- Ask Multimedia Mike for a Wiki account so you can claim your task on this Wiki
If you would like to add to this list, please be prepared to explain some useful details about the task. Excessively vague tasks with no supporting details will be ruthlessly deleted.
Finish up a previous incomplete SoC project
Several SoC projects from previous years have not yet made it into FFmpeg. Taking any of them and finishing them up to the point that they can be included should make for a good qualification task. Check out the FFmpeg Summer Of Code overview page and look for the unfinished projects, like AMR-NB, QCELP, Dirac, TS muxer, JPEG 2000.
Generic Colorspace system
This task involves adding support more than 8 bits per component (Y on 10 bits, U on 10 bits, V on 10 bits for example) and generic simple conversion to other colorspaces.
Does this have to do with revising FFmpeg's infrastructure? If so, then it doesn't feel like a qualification task. If it's something simpler, then the vague description does not convey that simplicity. Please expound. --Multimedia Mike 12:56, 25 February 2008 (EST)
I don't think so, extending PixFmt to extended structure with finegrained description like depth, range values, colorspace, sample period, and write generic simple conversion from all formats to all others, like suggested by Michael on the mailing list. Conversion routine can be a good qualification task for video encoders/decoders. What do you think ? --Baptiste Coudurier 00:30, 29 February 2008 (EST)
Make the SoC dts encoder multichannel capable
Here is a skeleton for a dts encoder http://svn.mplayerhq.hu/soc/dcaenc/, currently it can only encode stereo streams. The task is to extend it to support 5.1 channels also.
Specs and info can be found here: http://wiki.multimedia.cx/index.php?title=DTS
Support PB frame mode for H.263i
Details are in the issue tracker: http://roundup.mplayerhq.hu/roundup/ffmpeg/issue27
H.263 spec describing PB frames and improved PB frames: http://www.itu.int/rec/T-REC-H.263-200501-I/en
Patch cleanup for MPEG 1 & 2 optimizations
Details are in the issue tracker: http://roundup.mplayerhq.hu/roundup/ffmpeg/issue100
Implement a Vivo demuxer for FFmpeg
This task corresponds to issue 99: http://roundup.mplayerhq.hu/roundup/ffmpeg/issue99
I am ready to help out with understanding MPlayer's demuxer, esp. MPlayer API stuff if necessary. --Reimar 15:46, 1 March 2008 (EST)
Port missing demuxers from MPlayer to FFmpeg
MPlayer supports a few container formats in libmpdemux that are not yet present in libavformat. Porting them over and gettting them relicensed as LGPL or reimplementing them from scratch should make reasonable small tasks.
Jai Menon is working on porting the tivo demuxer
Optimal Huffman tables for (M)JPEG
This task is outlined at http://guru.multimedia.cx/small-tasks-for-ffmpeg/ and is tracked in the issue tracker: http://roundup.mplayerhq.hu/roundup/ffmpeg/issue267
YOP Playback System
This task is to implement an FFmpeg playback subsystem for Psygnosis YOP files. This will entail writing a new file demuxer and video decoder, both of which are trivial by FFmpeg standards. The Psygnosis YOP page contains the specs necessary to complete this task and points to downloadable samples.
M95 Playback System
This task is to implement an FFmpeg playback subsystem for M95 files. This will entail writing a new file demuxer and video decoder (the audio is already uncompressed), both of which are trivial by FFmpeg standards. The M95 page contains the specs necessary to complete this task and points to downloadable samples.
BRP Playback System
This task is to implement an FFmpeg playback subsystem for BRP files. This will entail writing a new file demuxer as well as a video decoder that can handle at least 2 variations of format data. Further, write an audio decoder for the custom DPCM format in the file. All of these tasks are considered trivial by FFmpeg standards. The BRP page contains the specs necessary to complete this task and points to downloadable samples for both known variations.
16-bit Interplay Video Decoder
FFmpeg already supports Interplay MVE files with 8-bit video data inside. This task involves supporting 16-bit video data. The video encoding format is mostly the same but the pixel size is twice as large. Engage the ffmpeg-devel list to discuss how best to approach this task.
16-bit VQA Video Decoder
FFmpeg already supports Westwood VQA files. However, there are 3 variations of its custom video codec. The first 2 are supported in FFmpeg. This task involves implementing support for the 3rd variation. Visit the VQA samples repository: http://samples.mplayerhq.hu/game-formats/vqa/ -- The files in the directories Tiberian Sun VQAs/, bladerunner/, and dune2000/ use the 3rd variation of this codec. The VQA page should link to all the details you need to support this format.
HNM4 Playback System
This task is to implement an FFmpeg playback subsystem for HNM4 variant of the HNM format. This will entail writing a new file demuxer and video decoder, both of which are trivial by FFmpeg standards. The HNM4 page contains the specs necessary to complete this task and links to downloadable samples.
FunCom ISS Playback System
This task is to implement an FFmpeg playback subsystem for FunCom ISS files. This will entail writing a new file demuxer and connecting it to the existing FFmpeg decoder for IMA ADPCM data. The FunCom ISS page contains the specs necessary to complete this task and links to downloadable samples.
See http://article.gmane.org/gmane.comp.video.ffmpeg.devel/66280 as a starting point -- Jai
Apple RPZA encoder
A patch was once sent to the ffmpeg-devel mailing list to include and encoder for the Apple RPZA video codec. That code can be found on the "Interesting Patches" page. This qualification task involves applying that patch so that it can compile with current FFmpeg SVN code and then cleaning it up per the standards of the project. Engage the mailing list to learn more about what to do.
QuickTime Edit List Support
Implement edit list support in FFmpeg's QuickTime demuxer (libavformat/mov.c). This involves parsing the 'elst' atom in a QuickTime file. For a demonstration of how this is a problem, download the file menace00.mov from http://samples.mplayerhq.hu/mov/editlist/ and play it with ffplay or transcode it with ffmpeg. Notice that the audio and video are ever so slightly out of sync. Proper edit list support will solve that. Other samples in that directory also presumably exhibit edit list-related bugs. The Xine demuxer has support for this, it might be useful for hints.
The forward double precision DCT in this file has a non-free license. We need an LGPL replacement of this file.
Implement the Flash Screen Video codec version 2
FFmpeg is missing both a decoder and an encoder. Would be nice to have that.
Add wma fixed point decoder back into libavcodec
http://svn.rockbox.org/viewvc.cgi/trunk/apps/codecs/libwma/ Rockbox's fixed-point WMA decoder was adapted from the decoder in libavcodec.
RealAudio 14.4 encoder
FFmpeg contains a decoder for RealAudio 14.4, a farily simple integer CELP codec. Write an encoder. This would be a good qualification task for anyone interested in working on AMR, Speex, or sipr.
This codec is supported only partially by FFmpeg. Add full support for it basing on the LGPL source code at http://multimedia.cx/I263Src.zip
Revise the Flic Video decoder at libavcodec/flicvideo.c to support video transported in AVI or MOV files while making sure that data coming from the usual FLI files still works. 'AFLC' and 'flic' FourCC samples are linked from the Flic Video page.
Auravision video decoder
Implement a decoder based on the speculation put forth on the wiki page for Auravision video. Samples are linked from the Wiki page. This project might demonstrate that the speculation on the Wiki page is incorrect. That is also useful information.
Hook up QT YUV2 FourCC
Optimize Theora Decoder
speed up the Theora decoder. 720:480 sample hits 100% cpu on a p4 1.5ghz.
- Do you have any specific optimizations tips? I like these small tasks to present a clearer jumping-off point. --Multimedia Mike 18:57, 22 December 2008 (EST)
- did theora make use of the mmx/sse functions of ffvp3? i was looking at the xiph GSOC page which mentioned a similar task. --Compn 21:17, 22 December 2008 (EST)
- The major optimization I can think of is reworking coefficient decoding to avoid the continue in unpack_vlcs() (basically by having a list of coefficient VLCs for each position rather than for each block, then decoding them when actually rendering the block.) Unfortunately this also requires reworking render_slice() and reverse_dc_prediction() quite significantly which is why I haven't done it yet. Yuvi 18:25, 23 December 2008 (EST)