Electronic Arts SEAD: Difference between revisions
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Suxen drol (talk | contribs) (EA SEAD) |
Suxen drol (talk | contribs) (Moved partial header description from EA TGV) |
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* Samples: TBD. | * Samples: TBD. | ||
An audio | An audio stream format used in various games published by companies under the Electronic Arts umbrella. | ||
== Chunk Types == | == Chunk Types == | ||
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=== SEAD === | === SEAD === | ||
Possibly stands for 'Sound hEADer'. This chunk contains parameters to initialize audio decoding and has the following layout: | |||
bytes 0-3 'SEAD' | |||
bytes 4-7 chunk length, should be 20 (0x14) | |||
bytes 8-11 audio sample rate | |||
bytes 12-15 probably audio channels, audio bytes/sample, or coding type | |||
bytes 16-19 probably audio channels, audio bytes/sample, or coding type | |||
=== SNDC === | === SNDC === |
Latest revision as of 01:45, 1 April 2006
- Company: Electronic Arts
- Samples: TBD.
An audio stream format used in various games published by companies under the Electronic Arts umbrella.
Chunk Types
See Electronic Arts Formats for file format description.
SEAD
Possibly stands for 'Sound hEADer'. This chunk contains parameters to initialize audio decoding and has the following layout:
bytes 0-3 'SEAD' bytes 4-7 chunk length, should be 20 (0x14) bytes 8-11 audio sample rate bytes 12-15 probably audio channels, audio bytes/sample, or coding type bytes 16-19 probably audio channels, audio bytes/sample, or coding type
SNDC
Data.
SEND
End.