Talk:Nintendo GameCube

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Mkhodor: Okay, if you say the reverse spindle is inaccurate, I'll take your word for it. I have never found any good data one way or another. I do know it's an 80mm disc, same as the usual small form factor optical disc. Do you know if the disc has the same optical characteristics as a DVD? That should make it a regular 80mm DVD and it seems that I should be able to read the raw sectors in a standard DVD-ROM drive. However, I can not seem to do this. --Multimedia Mike 02:01, 7 June 2006 (EDT)

You can do that with dome dvd readers. --Merbanan 04:46, 7 June 2006 (EDT)
What's a dome DVD reader? --Multimedia Mike 09:40, 7 June 2006 (EDT)
Some. Read the forums over at http://www.dextrose.com/ to get the facts about the GameCube.--Merbanan 05:15, 11 June 2006 (EDT)
My 2 cents: The old "rumor" Mkhodor may have been thinking of is the rumor that gamecube disks spin counterclockwise instead of clockwise. It's easy to verify this is false, and my guess is that he incorrectly assumed this is what you meant by "spindle". Snacky 10:37, 9 June 2006 (EDT)
Yes, that's what I meant, the disc spins clockwise. Mkhodor 19:55, 9 June 2006 (EDT)

Fractal-based?!

For FMV, GameCube games are alleged to use a fractal-based, intra-coded video codec.

Is there any evidence for this at all? It seems pretty absurd on the face of it. And is there any reason why Gamecube games would all use the same codec for FMV anyway? Snacky 10:39, 9 June 2006 (EDT)

It's something I heard once from someone who works in the biz. I'm trying to find some corroborating evidence from actual GameCube discs. Why would they all use the same codec for FMV? I'm sure it's not required. It's probably a nicety provided by Nintendo via the SDK to facilitate game development. Lots of platforms do this. Developers are free to use it or something else if they choose. --Multimedia Mike 15:34, 9 June 2006 (EDT)