Interplay DPCM
Computer games published by Interplay and its subsidiary companies often use the custom Interplay MVE format to transport multimedia. Audio can be stored in these files using PCM or this custom format.
Interplay DPCM requires a 256-element delta table for encoding and decoding. For each chunk of DPCM data in an Interplay MVE file, the first 2 bytes comprise an initial predictor stored in a signed, 16-bit, little-endian format. If the file is stereo, that predictor is treated as the left channel initial predictor and the next 2 bytes comprise the right channel initial predictor. The remainder of the bytes are indices into the delta table. For each byte, fetch a signed delta and apply it to the appropriate predictor (stereo data is interleaved LRLR...). Saturate the predictor to a signed 16-bit range after each delta is applied.
int interplay_dpcm_delta_table[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 47, 51, 56, 61, 66, 72, 79, 86, 94, 102, 112, 122, 133, 145, 158, 173, 189, 206, 225, 245, 267, 292, 318, 348, 379, 414, 452, 493, 538, 587, 640, 699, 763, 832, 908, 991, 1081, 1180, 1288, 1405, 1534, 1673, 1826, 1993, 2175, 2373, 2590, 2826, 3084, 3365, 3672, 4008, 4373, 4772, 5208, 5683, 6202, 6767, 7385, 8059, 8794, 9597, 10472, 11428, 12471, 13609, 14851, 16206, 17685, 19298, 21060, 22981, 25078, 27367, 29864, 32589, -29973, -26728, -23186, -19322, -15105, -10503, -5481, -1, 1, 1, 5481, 10503, 15105, 19322, 23186, 26728, 29973, -32589, -29864, -27367, -25078, -22981, -21060, -19298, -17685, -16206, -14851, -13609, -12471, -11428, -10472, -9597, -8794, -8059, -7385, -6767, -6202, -5683, -5208, -4772, -4373, -4008, -3672, -3365, -3084, -2826, -2590, -2373, -2175, -1993, -1826, -1673, -1534, -1405, -1288, -1180, -1081, -991, -908, -832, -763, -699, -640, -587, -538, -493, -452, -414, -379, -348, -318, -292, -267, -245, -225, -206, -189, -173, -158, -145, -133, -122, -112, -102, -94, -86, -79, -72, -66, -61, -56, -51, -47, -43, -42, -41, -40, -39, -38, -37, -36, -35, -34, -33, -32, -31, -30, -29, -28, -27, -26, -25, -24, -23, -22, -21, -20, -19, -18, -17, -16, -15, -14, -13, -12, -11, -10, -9, -8, -7, -6, -5, -4, -3, -2, -1 };