XMA: Difference between revisions
Jump to navigation
Jump to search
Suxen drol (talk | contribs) No edit summary |
(Link to some relevant resources) |
||
Line 3: | Line 3: | ||
* http://en.wikipedia.org/wiki/XMA_(audio_format) | * http://en.wikipedia.org/wiki/XMA_(audio_format) | ||
XMA is the audio container/codec format used on the [[Microsoft Xbox]] 360 console. | XMA is the audio container/codec format used on the [[Microsoft Xbox]] 360 console. It is thought to be based on [[WMA Pro|Windows Media Audio Pro]]. | ||
== Resources == | |||
*"xmaencode.exe" from the Xbox 360 XDK provides encoding and (broken?) decoding. | |||
*[http://www.ctpax-x.ru/index.php?goto=files&show=24 ToWav.exe] is a (closed source) independent decoder. | |||
**It is packed with UPX. 'mudlord' has unpacked it and annotated the Delphi calls: [http://mudlord.info/crap/re/towav_unpacked.rar towav_unpacked.rar] | |||
*[http://hcs64.com/files/xma_parse011.zip xma_parse] exists to parse and repack the steam for files that ToWav breaks on. | |||
*[http://hcs64.com/files/xma_setup.txt xma_setup.txt] is an annotated disassembly of the xma_setup routine (from xmaencode?). | |||
[[Category:Game Formats]] | [[Category:Game Formats]] | ||
[[Category:Audio Codecs]] |
Revision as of 03:49, 19 August 2012
- Extension: xma
- Company: Microsoft
- http://en.wikipedia.org/wiki/XMA_(audio_format)
XMA is the audio container/codec format used on the Microsoft Xbox 360 console. It is thought to be based on Windows Media Audio Pro.
Resources
- "xmaencode.exe" from the Xbox 360 XDK provides encoding and (broken?) decoding.
- ToWav.exe is a (closed source) independent decoder.
- It is packed with UPX. 'mudlord' has unpacked it and annotated the Delphi calls: towav_unpacked.rar
- xma_parse exists to parse and repack the steam for files that ToWav breaks on.
- xma_setup.txt is an annotated disassembly of the xma_setup routine (from xmaencode?).