XMA: Difference between revisions

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(Link to some relevant resources)
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* http://en.wikipedia.org/wiki/XMA_(audio_format)
* http://en.wikipedia.org/wiki/XMA_(audio_format)


XMA is the audio container/codec format used on the [[Microsoft Xbox]] 360 console.
XMA is the audio container/codec format used on the [[Microsoft Xbox]] 360 console. It is thought to be based on [[WMA Pro|Windows Media Audio Pro]].
 
== Resources ==
*"xmaencode.exe" from the Xbox 360 XDK provides encoding and (broken?) decoding.
*[http://www.ctpax-x.ru/index.php?goto=files&show=24 ToWav.exe] is a (closed source) independent decoder.
**It is packed with UPX. 'mudlord' has unpacked it and annotated the Delphi calls: [http://mudlord.info/crap/re/towav_unpacked.rar towav_unpacked.rar]
*[http://hcs64.com/files/xma_parse011.zip xma_parse] exists to parse and repack the steam for files that ToWav breaks on.
*[http://hcs64.com/files/xma_setup.txt xma_setup.txt] is an annotated disassembly of the xma_setup routine (from xmaencode?).
 


[[Category:Game Formats]]
[[Category:Game Formats]]
[[Category:Audio Codecs]]

Revision as of 03:49, 19 August 2012

XMA is the audio container/codec format used on the Microsoft Xbox 360 console. It is thought to be based on Windows Media Audio Pro.

Resources

  • "xmaencode.exe" from the Xbox 360 XDK provides encoding and (broken?) decoding.
  • ToWav.exe is a (closed source) independent decoder.
    • It is packed with UPX. 'mudlord' has unpacked it and annotated the Delphi calls: towav_unpacked.rar
  • xma_parse exists to parse and repack the steam for files that ToWav breaks on.
  • xma_setup.txt is an annotated disassembly of the xma_setup routine (from xmaencode?).