XMA: Difference between revisions
Jump to navigation
Jump to search
(Link to some relevant resources) |
m (Derped a link) |
||
Line 3: | Line 3: | ||
* http://en.wikipedia.org/wiki/XMA_(audio_format) | * http://en.wikipedia.org/wiki/XMA_(audio_format) | ||
XMA is the audio container/codec format used on the [[Microsoft Xbox]] 360 console. It is thought to be based on [[ | XMA is the audio container/codec format used on the [[Microsoft Xbox]] 360 console. It is thought to be based on [[Windows Media Audio Pro|WMA Pro]]. | ||
== Resources == | == Resources == |
Revision as of 03:50, 19 August 2012
- Extension: xma
- Company: Microsoft
- http://en.wikipedia.org/wiki/XMA_(audio_format)
XMA is the audio container/codec format used on the Microsoft Xbox 360 console. It is thought to be based on WMA Pro.
Resources
- "xmaencode.exe" from the Xbox 360 XDK provides encoding and (broken?) decoding.
- ToWav.exe is a (closed source) independent decoder.
- It is packed with UPX. 'mudlord' has unpacked it and annotated the Delphi calls: towav_unpacked.rar
- xma_parse exists to parse and repack the steam for files that ToWav breaks on.
- xma_setup.txt is an annotated disassembly of the xma_setup routine (from xmaencode?).