Talk:EA Command And Conquer 3 Audio Codec: Difference between revisions

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* Nope, it's an EA's own mpeg l3 variation with interleaved uncompressed fragments. Nothing new, it was used in NFS:U2 already long time ago. --[[User:VAG|VAG]] 16:38, 7 March 2007 (EST)
* Nope, it's an EA's own mpeg l3 variation with interleaved uncompressed fragments. Nothing new, it was used in NFS:U2 already long time ago. --[[User:VAG|VAG]] 16:38, 7 March 2007 (EST)


* Is there a description of this variant of the MP3 codec anywhere? Or is there some tool I can use that would be able to unpack the compressed codec? -- [[User:Jonwil|Jonwil]]
* Is there a description of this variant of the MP3 codec anywhere? Or is there some tool I can use that would be able to unpack the compressed .cdata files into something I can play with a media player? -- [[User:Jonwil|Jonwil]]

Revision as of 15:22, 7 March 2007

This is likely to be a variant of the EA ADPCM algorithm. Could you post a truncated version of the BIG file to ftp.mplayerhq.hu? --Suxen drol 04:42, 7 March 2007 (EST)

  • Nope, it's an EA's own mpeg l3 variation with interleaved uncompressed fragments. Nothing new, it was used in NFS:U2 already long time ago. --VAG 16:38, 7 March 2007 (EST)
  • Is there a description of this variant of the MP3 codec anywhere? Or is there some tool I can use that would be able to unpack the compressed .cdata files into something I can play with a media player? -- Jonwil