Talk:EA Command And Conquer 3 Audio Codec: Difference between revisions
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* Nope, it's an EA's own mpeg l3 variation with interleaved uncompressed fragments. Nothing new, it was used in NFS:U2 already long time ago. --[[User:VAG|VAG]] 16:38, 7 March 2007 (EST) | * Nope, it's an EA's own mpeg l3 variation with interleaved uncompressed fragments. Nothing new, it was used in NFS:U2 already long time ago. --[[User:VAG|VAG]] 16:38, 7 March 2007 (EST) | ||
* Is there a description of this variant of the MP3 codec anywhere? Or is there some tool I can use that would be able to unpack the compressed codec? | * Is there a description of this variant of the MP3 codec anywhere? Or is there some tool I can use that would be able to unpack the compressed codec? -- [[User:Jonwil|Jonwil]] |
Revision as of 15:15, 7 March 2007
This is likely to be a variant of the EA ADPCM algorithm. Could you post a truncated version of the BIG file to ftp.mplayerhq.hu? --Suxen drol 04:42, 7 March 2007 (EST)
- Nope, it's an EA's own mpeg l3 variation with interleaved uncompressed fragments. Nothing new, it was used in NFS:U2 already long time ago. --VAG 16:38, 7 March 2007 (EST)
- Is there a description of this variant of the MP3 codec anywhere? Or is there some tool I can use that would be able to unpack the compressed codec? -- Jonwil