Talk:Bink Video: Difference between revisions

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How can one get the predefined huffman tree data?
How can one get the predefined huffman tree data?
--[[User:Avenger teambg|avenger_teambg]] 04:23, 28 June 2009 (EDT)
--[[User:Avenger teambg|avenger_teambg]] 04:23, 28 June 2009 (EDT)
: extract them from binary decoder or wait until FFmpeg get one ;). More precisely, search for huff4decodeXX tables, their bytes are actually codes - high nibble is code length, lower nibble is code (LSB to MSB) --[[User:Kostya|Kostya]] 04:46, 28 June 2009 (EDT)

Latest revision as of 01:53, 28 June 2009

The linux version of BinkPlayer contains the following strings: D:\Devel\projects\bink\build\temps\lnx\fft.obj D:\Devel\projects\bink\build\temps\lnx\dct.obj

Probably it is worth to reverse engineer that program?

The first version had lots more info in it, they forgot to strip it.--Merbanan 13:34, 14 January 2007 (EST)

How can one get the predefined huffman tree data? --avenger_teambg 04:23, 28 June 2009 (EDT)

extract them from binary decoder or wait until FFmpeg get one ;). More precisely, search for huff4decodeXX tables, their bytes are actually codes - high nibble is code length, lower nibble is code (LSB to MSB) --Kostya 04:46, 28 June 2009 (EDT)