Smush

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Revision as of 07:18, 7 April 2006 by Cyril (talk | contribs) (removed redundant san/snm links.)
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This page attempts to document the LucasArts Smush codec. Note that at this stage the document is quite incomplete as the codec is still being reverse engineered.

Samples from various games are located at http://www.mplayerhq.hu/MPlayer/samples/game-formats/la-san/.

Usage Matrix

Name Variant Video Codec Audio Codec
Rebel Assault      
Rebel Assualt II      
Rebel Assault II demo   FOBJ Codec 37  
Rebel Assault II trailer SAN   PSAD
Full Throttle SAN/NUT FOBJ Codec 37 PSAD
The Dig SAN FOBJ Codec 37 IACT
The Curse Of Monkey Island SAN FOBJ Codec 47 IACT
Outlaws      
Outlaws demo   FOBJ Codec 47  
Grim Fandango demo   FOBJ Codec 47  
Grim Fandango SNM Bl16 (blocky16) VIMA
X-Wing Alliance      
Shadows of the Empire (PC)      
Star Wars Racer      
Star Wars DroidWorks      
Indiana Jones and the Infernal Machine      
Jedi Knight: Mysteries of the Sith      
Mortimer and the Riddles of the Medallion      
Making Magic CDROM (not a game but still uses smush)      
Escape From Monkey Island   apparently has Smush headers but uses Bink  

Variants

Smush comes in two variants. Version 1, FOURCC "ANIM" was used up until Grim Fandango. Version 2, FOURCC "SANM" was used from Grim Fandango up until its replacement by Bink, possibly in Escape From Monkey Island.