Smush: Difference between revisions

From MultimediaWiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 20: Line 20:


== Variants ==
== Variants ==
Smush comes in two variants. Version 1, FOURCC "ANIM" was used up until Grim Fandango. Version 2, FOURCC "SANM" was used from Grim Fandango up until its replacement by [[Bink]] possibly in Escape From Monkey Island.
Smush comes in two variants. Version 1, FOURCC "ANIM" was used up until Grim Fandango. Version 2, FOURCC "SANM" was used from Grim Fandango up until its replacement by [[Bink]], possibly in Escape From Monkey Island.


See individual variant documentation in [[SAN]] and [[SNM]].
See individual variant documentation in [[SAN]] and [[SNM]].

Revision as of 18:39, 30 March 2006

This page attempts to document the LucasArts Smush codec. Note that at this stage the document is quite incomplete as the codec is still being reverse engineered.

Samples

Samples from various games are located at http://www.mplayerhq.hu/MPlayer/samples/game-formats/la-san/. Keep in mind that these files may not all be encoded with the same version of Smush. We hope to describe the codec's usage in each game as we find out more information.

Variants

Smush comes in two variants. Version 1, FOURCC "ANIM" was used up until Grim Fandango. Version 2, FOURCC "SANM" was used from Grim Fandango up until its replacement by Bink, possibly in Escape From Monkey Island.

See individual variant documentation in SAN and SNM.