Smush: Difference between revisions

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This page attempts to document the [[LucasArts]] Smush codec. Note that at this stage the document is quite incomplete as the codec is still being reverse engineered. Most information regarding ''codecs'' here is speculative, at best. Structural information is quite correct unless otherwise noted.
This page attempts to document the [[LucasArts]] Smush codec. Note that at this stage the document is quite incomplete as the codec is still being reverse engineered.


== Samples ==
== Samples ==

Revision as of 18:39, 30 March 2006

This page attempts to document the LucasArts Smush codec. Note that at this stage the document is quite incomplete as the codec is still being reverse engineered.

Samples

Samples from various games are located at http://www.mplayerhq.hu/MPlayer/samples/game-formats/la-san/. Keep in mind that these files may not all be encoded with the same version of Smush. We hope to describe the codec's usage in each game as we find out more information.

Variants

Smush comes in two variants. Version 1, FOURCC "ANIM" was used up until Grim Fandango. Version 2, FOURCC "SANM" was used from Grim Fandango up until its replacement by Bink possibly in Escape From Monkey Island.

See individual variant documentation in SAN and SNM.