Small FFmpeg Tasks: Difference between revisions

From MultimediaWiki
Jump to navigation Jump to search
m (Small FFmpeg Tasks moved to Small Libav Tasks: Go Libav!)
(Update for Libav.)
Line 1: Line 1:
This page contains ideas for small, relatively simple tasks for the [[FFmpeg]] project. People who might be interested in trying one of these tasks:
This page contains ideas for small, relatively simple tasks for the [[Libav]] project. People who might be interested in trying one of these tasks:
* Someone who wants to contribute to FFmpeg and needs to find a well-defined task to start with
* Someone who wants to contribute to Libav and needs to find a well-defined task to start with
* Someone who wishes to qualify for one of FFmpeg's coveted [[FFmpeg Summer Of Code|Summer of Code]] project slots
* Someone who wishes to qualify for one of Libav's coveted [[Libav Summer Of Code|Summer of Code]] project slots
* An existing FFmpeg developer who has been away from the project for a while and needs a smaller task as motivation for re-learning the codebase
* An existing Libav developer who has been away from the project for a while and needs a smaller task as motivation for re-learning the codebase


For other tasks of varying difficulty, see the [[Interesting Patches]] page.
For other tasks of varying difficulty, see the [[Interesting Patches]] page.


'''If you would like to work on one of these tasks''', please take these steps:
'''If you would like to work on one of these tasks''', please take these steps:
* Subscribe to the [https://lists.mplayerhq.hu/mailman/listinfo/ffmpeg-devel FFmpeg development mailing list] and indicate your interest
* Subscribe to the [https://lists.libav.org/mailman/listinfo/libav-devel Libav development mailing list] and indicate your interest
* Ask [[User:Multimedia Mike|Multimedia Mike]] for a Wiki account so you can claim your task on this Wiki
* Ask [[User:Multimedia Mike|Multimedia Mike]] for a Wiki account so you can claim your task on this Wiki


Line 15: Line 15:
=== Finish up a previous incomplete SoC project ===
=== Finish up a previous incomplete SoC project ===


Several SoC projects from previous years have not yet made it into FFmpeg. Taking any of them and finishing them up to the point that they can be included should make for a good qualification task. Check out the [[FFmpeg Summer Of Code]] overview page and look for the unfinished projects, like Dirac, TS muxer, JPEG 2000.
Several SoC projects from previous years have not yet made it into Libav. Taking any of them and finishing them up to the point that they can be included should make for a good qualification task. Check out the [[Libav Summer Of Code]] overview page and look for the unfinished projects.


=== Generic Colorspace system ===
=== Generic Colorspace system ===
Line 21: Line 21:
and generic simple conversion to other colorspaces.
and generic simple conversion to other colorspaces.


''Does this have to do with revising FFmpeg's infrastructure? If so, then it doesn't feel like a qualification task. If it's something simpler, then the vague description does not convey that simplicity. Please expound.'' --[[User:Multimedia Mike|Multimedia Mike]] 12:56, 25 February 2008 (EST)
''Does this have to do with revising Libav's infrastructure? If so, then it doesn't feel like a qualification task. If it's something simpler, then the vague description does not convey that simplicity. Please expound.'' --[[User:Multimedia Mike|Multimedia Mike]] 12:56, 25 February 2008 (EST)


''I don't think so, extending PixFmt to extended structure with finegrained description like depth, range values, colorspace, sample period, and write generic simple conversion from all formats to all others, like suggested by Michael on the mailing list. Conversion routine can be a good qualification task for video encoders/decoders. What do you think ?
''I don't think so, extending PixFmt to extended structure with finegrained description like depth, range values, colorspace, sample period, and write generic simple conversion from all formats to all others, like suggested by Michael on the mailing list. Conversion routine can be a good qualification task for video encoders/decoders. What do you think ?
Line 40: Line 40:
samples on [[IVR]] page.
samples on [[IVR]] page.


=== Implement a Vivo demuxer for FFmpeg ===
=== Implement a Vivo demuxer ===
Implement an FFmpeg demuxer for the [[Vivo]] file format. The best reference for understanding the format would be MPlayer's [http://svn.mplayerhq.hu/mplayer/trunk/libmpdemux/demux_viv.c?view=markup existing .viv demuxer].
Implement a demuxer for the [[Vivo]] file format. The best reference for understanding the format would be MPlayer's [http://svn.mplayerhq.hu/mplayer/trunk/libmpdemux/demux_viv.c?view=markup existing .viv demuxer].


This task corresponds to issue 99: http://roundup.ffmpeg.org/roundup/ffmpeg/issue99
This task corresponds to issue 99: http://roundup.libav.org/issue99


''I am ready to help out with understanding MPlayer's demuxer, esp. MPlayer API stuff if necessary.
''I am ready to help out with understanding MPlayer's demuxer, esp. MPlayer API stuff if necessary.
--[[User:Reimar|Reimar]] 15:46, 1 March 2008 (EST)
--[[User:Reimar|Reimar]] 15:46, 1 March 2008 (EST)


=== Port missing demuxers from MPlayer to FFmpeg ===
=== Port missing demuxers from MPlayer ===
MPlayer supports a few container formats in libmpdemux that are not yet present in libavformat. Porting them over and gettting them relicensed as LGPL or reimplementing them from scratch should make reasonable small tasks.
MPlayer supports a few container formats in libmpdemux that are not yet present in libavformat. Porting them over and gettting them relicensed as LGPL or reimplementing them from scratch should make reasonable small tasks.


Line 57: Line 57:


=== Optimal Huffman tables for (M)JPEG ===
=== Optimal Huffman tables for (M)JPEG ===
This task is outlined at http://guru.multimedia.cx/small-tasks-for-ffmpeg/ and is tracked in the issue tracker: http://roundup.ffmpeg.org/roundup/ffmpeg/issue267
This task is outlined at http://guru.multimedia.cx/small-tasks-for-ffmpeg/ and is tracked in the issue tracker: http://roundup.libav.org/issue267


=== M95 Playback System ===
=== M95 Playback System ===
This task is to implement an FFmpeg playback subsystem for [[M95]] files. This will entail writing a new file demuxer and video decoder (the audio is already uncompressed), both of which are trivial by FFmpeg standards. [[M95|The M95 page]] contains the specs necessary to complete this task and points to downloadable samples.
This task is to implement a playback subsystem for [[M95]] files. This will entail writing a new file demuxer and video decoder (the audio is already uncompressed), both of which should be fairly easy. [[M95|The M95 page]] contains the specs necessary to complete this task and points to downloadable samples.


=== BRP Playback System ===
=== BRP Playback System ===
This task is to implement an FFmpeg playback subsystem for [[BRP]] files. This will entail writing a new file demuxer as well as a video decoder that can handle at least 2 variations of format data. Further, write an audio decoder for the custom DPCM format in the file. All of these tasks are considered trivial by FFmpeg standards. [[BRP|The BRP page]] contains the specs necessary to complete this task and points to downloadable samples for both known variations.
This task is to implement a playback subsystem for [[BRP]] files. This will entail writing a new file demuxer as well as a video decoder that can handle at least 2 variations of format data. Further, write an audio decoder for the custom DPCM format in the file. All of these tasks are considered fairly easy. [[BRP|The BRP page]] contains the specs necessary to complete this task and points to downloadable samples for both known variations.


=== 16-bit VQA Video Decoder ===
=== 16-bit VQA Video Decoder ===
FFmpeg already supports Westwood [[VQA]] files. However, there are 3 variations of its custom video codec. The first 2 are supported in FFmpeg. This task involves implementing support for the 3rd variation. Visit the VQA samples repository: http://samples.mplayerhq.hu/game-formats/vqa/ -- The files in the directories Tiberian Sun VQAs/, bladerunner/, and dune2000/ use the 3rd variation of this codec. The [[VQA|VQA page]] should link to all the details you need to support this format.
Westwood [[VQA]] files are already supported. However, there are three variations of its custom video codec, only the first two of which are supported. This task involves implementing support for the third variation. Visit the VQA samples repository: http://samples.libav.org/game-formats/vqa/ -- The files in the directories Tiberian Sun VQAs/, bladerunner/, and dune2000/ use the 3rd variation of this codec. The [[VQA|VQA page]] should link to all the details you need to support this format.


Discussion/patch: ([http://lists.mplayerhq.hu/pipermail/ffmpeg-devel/2009-March/065348.html reference])
Discussion/patch: ([http://lists.mplayerhq.hu/pipermail/ffmpeg-devel/2009-March/065348.html reference])


=== HNM4 Playback System ===
=== HNM4 Playback System ===
This task is to implement an FFmpeg playback subsystem for [[HNM4]] variant of the [[HNM]] format. This will entail writing a new file demuxer and video decoder, both of which are trivial by FFmpeg standards. [[HNM4|The HNM4 page]] contains the specs necessary to complete this task and links to downloadable samples.
This task is to implement a playback subsystem for [[HNM4]] variant of the [[HNM]] format. This will entail writing a new file demuxer and video decoder, both of which are considered fairly easy. [[HNM4|The HNM4 page]] contains the specs necessary to complete this task and links to downloadable samples.


=== Apple RPZA encoder ===
=== Apple RPZA encoder ===
A patch was once sent to the ffmpeg-devel mailing list to include an encoder for the [[Apple RPZA]] video codec. That code can be found on the "[[Interesting Patches]]" page. This qualification task involves applying that patch so that it can compile with current FFmpeg SVN code and then cleaning it up per the standards of the project. Engage the mailing list to learn more about what to do.
A patch was once sent to the ffmpeg-devel mailing list to include an encoder for the [[Apple RPZA]] video codec. That code can be found on the "[[Interesting Patches]]" page. This qualification task involves applying that patch so that it can compile with current HEAD and then cleaning it up per the standards of the project. Engage the mailing list to learn more about what to do.


=== QuickTime Edit List Support ===
=== QuickTime Edit List Support ===
Implement edit list support in FFmpeg's QuickTime demuxer (libavformat/mov.c). This involves parsing the 'elst' atom in a QuickTime file. For a demonstration of how this is a problem, download the file menace00.mov from http://samples.mplayerhq.hu/mov/editlist/ and play it with ffplay or transcode it with ffmpeg. Notice that the audio and video are ever so slightly out of sync. Proper edit list support will solve that. Other samples in that directory also presumably exhibit edit list-related bugs. The [http://xine.cvs.sourceforge.net/xine/xine-lib/src/demuxers/demux_qt.c?view=markup Xine demuxer] has support for this, it might be useful for hints.
Implement edit list support in the QuickTime demuxer (libavformat/mov.c). This involves parsing the 'elst' atom in a QuickTime file. For a demonstration of how this is a problem, download the file menace00.mov from http://samples.mplayerhq.hu/mov/editlist/ and play it with ffplay or transcode it with ffmpeg. Notice that the audio and video are ever so slightly out of sync. Proper edit list support will solve that. Other samples in that directory also presumably exhibit edit list-related bugs. The [http://xine.cvs.sourceforge.net/xine/xine-lib/src/demuxers/demux_qt.c?view=markup Xine demuxer] has support for this, it might be useful for hints.


(patch was submitted to ffmpeg-devel , around 14 March 2009)  
(patch was submitted to ffmpeg-devel , around 14 March 2009)  


=== Implement the Flash Screen Video codec version 2 ===
=== Implement the Flash Screen Video codec version 2 ===
FFmpeg is missing both a decoder and an encoder. Would be nice to have that.
Both a decoder and an encoder are missing, but would be nice to have.


:''Daniel Verkamp is working on this''
:''Daniel Verkamp is working on this''
Line 100: Line 100:
=== CJPG format ===
=== CJPG format ===


Extend FFmpeg's MJPEG decoder to handle the different frames/packing of CJPG. Samples at: http://roundup.ffmpeg.org/roundup/ffmpeg/issue777
Extend the MJPEG decoder to handle the different frames/packing of CJPG. Samples at: http://roundup.libav.org/issue777


=== flip flag for upside-down codecs ===
=== flip flag for upside-down codecs ===
Line 117: Line 117:
=== lavf-based concatenation tool ===
=== lavf-based concatenation tool ===


Unless we have multiple files input in FFmpeg, it would be nice to have some libavformat-based tool that would extract frames from multiple files (possible different containers as well) and put them into single one.
It would be nice to have some libavformat-based tool that would extract frames from multiple files (possible different containers as well) and put them into single one.


=== cljr and vcr1 encoders ===
=== cljr and vcr1 encoders ===
Line 130: Line 130:
  and V-codecs/yuv8/MAILTEST.AVI .
  and V-codecs/yuv8/MAILTEST.AVI .


it might decode with current pixfmts, for that all you will need is:
it might decode with current pixfmts, a sample commit is 9853bbb21a19d540850de60d3e9cf7c6ef9da7dc
cd ffmpeg
svn di -r20378:20379


step by step tutorial for adding new input formats to swscale:
a sample commit for adding new input formats to swscale is 4884b9e50d416f84e64bfaf546a03e490cb83a2f
cd mplayer/libswscale/
  the hunks 3 and 5 you do not need, they are optional special converters
svn di -r20426:20427
  also the change to isSupportedOut() you do not need
  the hunks 3 and 5 you dont need, they are optional special converters
  also the change to isSupportedOut() you dont need
  above will add a new input format
  above will add a new input format


another example for adding an input format
another example for adding an input format is a43fb6b37efa5b01f2c9bdc414570691229bcfab
cd mplayer/libswscale/
svn di -r20604:20605


=== Implement Phantom Cine demuxer and Bayer format support for swscale ===
=== Implement Phantom Cine demuxer and Bayer format support for swscale ===
Line 155: Line 149:
Add support for [[YCoCg]] and [[RGB]] encoded sources for the [[FFV1]] codec
Add support for [[YCoCg]] and [[RGB]] encoded sources for the [[FFV1]] codec


This would add a free lossless intra-frame RGB codec for all by FFmpeg supported platforms (most important MacOS + Windows) which is often asked for video editing in video forums (e.g. slashcam.de)
This would add a free lossless intra-frame RGB codec for all supported platforms (most important OS X + Windows) which is often asked for video editing in video forums (e.g. slashcam.de)


=== Metal Gear Solid Video format demuxer ===
=== Metal Gear Solid Video format demuxer ===
Write a demuxer to play video files harvested from the game Metal Gear Solid: The Twin Snakes. The format is described on the wiki page [[Metal Gear Solid VP3]] (which also contains links to samples). This page is based on observations and conjecture, so remember to engage the ffmpeg-devel mailing list with questions.
Write a demuxer to play video files harvested from the game Metal Gear Solid: The Twin Snakes. The format is described on the wiki page [[Metal Gear Solid VP3]] (which also contains links to samples). This page is based on observations and conjecture, so remember to engage the mailing list or IRC with questions.


=== [[IFF#ANIM|IFF ANIM]] decoder ===
=== [[IFF#ANIM|IFF ANIM]] decoder ===
Line 164: Line 158:


=== [[CDXL]] decoder ===
=== [[CDXL]] decoder ===
http://roundup.ffmpeg.org/roundup/ffmpeg/issue1012
http://roundup.libav.org/issue1012


Write a decoder for this format using the information in the [[CDXL]] wiki page
Write a decoder for this format using the information in the [[CDXL]] wiki page
Line 192: Line 186:
http://www.imagemagick.org
http://www.imagemagick.org
http://www.graphicsmagick.org/formats.html
http://www.graphicsmagick.org/formats.html
  many image formats not in ffmpeg yet.
  many image formats not supported yet.


http://gpac.sourceforge.net/
http://gpac.sourceforge.net/
Line 207: Line 201:
http://adplug.sourceforge.net/
http://adplug.sourceforge.net/
http://adplug.sourceforge.net/library/
http://adplug.sourceforge.net/library/
  many OPL2/OPL3 audio formats not in ffmpeg yet.
  many OPL2/OPL3 audio formats not supported yet.


http://mikmod.raphnet.net/
http://mikmod.raphnet.net/
http://mikmod.raphnet.net/#features
http://mikmod.raphnet.net/#features
  many music pattern formats not in ffmpeg yet.
  many music pattern formats not supported yet.


http://www.fly.net/~ant/libs/audio.html#Game_Music_Emu
http://www.fly.net/~ant/libs/audio.html#Game_Music_Emu
Line 274: Line 268:


[[Category:FFmpeg]]
[[Category:FFmpeg]]
[[Category:Libav]]

Revision as of 08:33, 28 April 2011

This page contains ideas for small, relatively simple tasks for the Libav project. People who might be interested in trying one of these tasks:

  • Someone who wants to contribute to Libav and needs to find a well-defined task to start with
  • Someone who wishes to qualify for one of Libav's coveted Summer of Code project slots
  • An existing Libav developer who has been away from the project for a while and needs a smaller task as motivation for re-learning the codebase

For other tasks of varying difficulty, see the Interesting Patches page.

If you would like to work on one of these tasks, please take these steps:

If you would like to add to this list, please be prepared to explain some useful details about the task. Excessively vague tasks with no supporting details will be ruthlessly deleted.


Finish up a previous incomplete SoC project

Several SoC projects from previous years have not yet made it into Libav. Taking any of them and finishing them up to the point that they can be included should make for a good qualification task. Check out the Libav Summer Of Code overview page and look for the unfinished projects.

Generic Colorspace system

This task involves adding support more than 8 bits per component (Y on 10 bits, U on 10 bits, V on 10 bits for example) and generic simple conversion to other colorspaces.

Does this have to do with revising Libav's infrastructure? If so, then it doesn't feel like a qualification task. If it's something simpler, then the vague description does not convey that simplicity. Please expound. --Multimedia Mike 12:56, 25 February 2008 (EST)

I don't think so, extending PixFmt to extended structure with finegrained description like depth, range values, colorspace, sample period, and write generic simple conversion from all formats to all others, like suggested by Michael on the mailing list. Conversion routine can be a good qualification task for video encoders/decoders. What do you think ? --Baptiste Coudurier 00:30, 29 February 2008 (EST)

* Adding the YCoCg colorspace (with different sized planes) for RGB sourced pictures would be nice too. Elte 07:15, 16 March 2009 (EDT)

Make the SoC dts encoder multichannel capable

Here is a skeleton for a dts encoder http://svn.mplayerhq.hu/soc/dcaenc/, currently it can only encode stereo streams. The task is to extend it to support 5.1 channels also.

Specs and info can be found here: http://wiki.multimedia.cx/index.php?title=DTS

Extend GIF Encoder and Decoder to support Animated GIFs

reverse engineer realplayer's ivr format and create a demuxer for it

samples on IVR page.

Implement a Vivo demuxer

Implement a demuxer for the Vivo file format. The best reference for understanding the format would be MPlayer's existing .viv demuxer.

This task corresponds to issue 99: http://roundup.libav.org/issue99

I am ready to help out with understanding MPlayer's demuxer, esp. MPlayer API stuff if necessary. --Reimar 15:46, 1 March 2008 (EST)

Port missing demuxers from MPlayer

MPlayer supports a few container formats in libmpdemux that are not yet present in libavformat. Porting them over and gettting them relicensed as LGPL or reimplementing them from scratch should make reasonable small tasks.

  1. TiVo -- Jai Menon is working on this
  2. VIVO -- Daniel Verkamp has a patch for this
  3. SL support for MPEG-TS (anyone got samples?)
  4. MNG

Optimal Huffman tables for (M)JPEG

This task is outlined at http://guru.multimedia.cx/small-tasks-for-ffmpeg/ and is tracked in the issue tracker: http://roundup.libav.org/issue267

M95 Playback System

This task is to implement a playback subsystem for M95 files. This will entail writing a new file demuxer and video decoder (the audio is already uncompressed), both of which should be fairly easy. The M95 page contains the specs necessary to complete this task and points to downloadable samples.

BRP Playback System

This task is to implement a playback subsystem for BRP files. This will entail writing a new file demuxer as well as a video decoder that can handle at least 2 variations of format data. Further, write an audio decoder for the custom DPCM format in the file. All of these tasks are considered fairly easy. The BRP page contains the specs necessary to complete this task and points to downloadable samples for both known variations.

16-bit VQA Video Decoder

Westwood VQA files are already supported. However, there are three variations of its custom video codec, only the first two of which are supported. This task involves implementing support for the third variation. Visit the VQA samples repository: http://samples.libav.org/game-formats/vqa/ -- The files in the directories Tiberian Sun VQAs/, bladerunner/, and dune2000/ use the 3rd variation of this codec. The VQA page should link to all the details you need to support this format.

Discussion/patch: (reference)

HNM4 Playback System

This task is to implement a playback subsystem for HNM4 variant of the HNM format. This will entail writing a new file demuxer and video decoder, both of which are considered fairly easy. The HNM4 page contains the specs necessary to complete this task and links to downloadable samples.

Apple RPZA encoder

A patch was once sent to the ffmpeg-devel mailing list to include an encoder for the Apple RPZA video codec. That code can be found on the "Interesting Patches" page. This qualification task involves applying that patch so that it can compile with current HEAD and then cleaning it up per the standards of the project. Engage the mailing list to learn more about what to do.

QuickTime Edit List Support

Implement edit list support in the QuickTime demuxer (libavformat/mov.c). This involves parsing the 'elst' atom in a QuickTime file. For a demonstration of how this is a problem, download the file menace00.mov from http://samples.mplayerhq.hu/mov/editlist/ and play it with ffplay or transcode it with ffmpeg. Notice that the audio and video are ever so slightly out of sync. Proper edit list support will solve that. Other samples in that directory also presumably exhibit edit list-related bugs. The Xine demuxer has support for this, it might be useful for hints.

(patch was submitted to ffmpeg-devel , around 14 March 2009)

Implement the Flash Screen Video codec version 2

Both a decoder and an encoder are missing, but would be nice to have.

Daniel Verkamp is working on this

Add wma fixed point decoder back into libavcodec

http://svn.rockbox.org/viewvc.cgi/trunk/apps/codecs/libwma/ Rockbox's fixed-point WMA decoder was adapted from the decoder in libavcodec.

VC1 timestamps in m2ts

Codec copy of VC1 from m2ts currently doesn't work. Either extend the VC1 parser to output/fix timestamps, or fix the timestamps from m2ts demuxing.

FLIC work

Revise the Flic Video decoder at libavcodec/flicvideo.c to support video transported in AVI or MOV files while making sure that data coming from the usual FLI files still works. 'AFLC' and 'flic' FourCC samples are linked from the Flic Video page.

CJPG format

Extend the MJPEG decoder to handle the different frames/packing of CJPG. Samples at: http://roundup.libav.org/issue777

flip flag for upside-down codecs

about the flip, a patch that decodes images fliped when
codec_tag == ff_get_fourcc("GEOX") is welcome.
its a metter of 2lines manipulating data/linesize of imgages after
get_buffer() or something similar
[...]
-- 
Michael     GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB

more info: http://roundup.ffmpeg.org/roundup/ffmpeg/issue741

lavf-based concatenation tool

It would be nice to have some libavformat-based tool that would extract frames from multiple files (possible different containers as well) and put them into single one.

cljr and vcr1 encoders

According to this: http://lists.mplayerhq.hu/pipermail/ffmpeg-devel/2009-February/063555.html both of the encoders are disabled, and won't compile if enabled. Michael would prefer to keep them around, and have someone grow them into full encoders.

implement some colorspace fourcc/codecs

some colorspace formats were uploaded to http://samples.mplayerhq.hu/V-codecs/ including:

CYUV.AVI is 8 Bit Interleaved 4:2:2
a12v.avi is 4:2:2:4 10 Bit Interleaved
auv2.avi is 4:2:2:4 8 Bit Interleaved
and V-codecs/yuv8/MAILTEST.AVI .

it might decode with current pixfmts, a sample commit is 9853bbb21a19d540850de60d3e9cf7c6ef9da7dc

a sample commit for adding new input formats to swscale is 4884b9e50d416f84e64bfaf546a03e490cb83a2f

the hunks 3 and 5 you do not need, they are optional special converters
also the change to isSupportedOut() you do not need
above will add a new input format

another example for adding an input format is a43fb6b37efa5b01f2c9bdc414570691229bcfab

Implement Phantom Cine demuxer and Bayer format support for swscale

The format is described here: http://wiki.multimedia.cx/index.php?title=Phantom_Cine It will need support for Bayer -> RGB conversion in swscale to make the demuxer useful though.


support for YCoCg/RGB colorspace in FFV1

Add support for YCoCg and RGB encoded sources for the FFV1 codec

This would add a free lossless intra-frame RGB codec for all supported platforms (most important OS X + Windows) which is often asked for video editing in video forums (e.g. slashcam.de)

Metal Gear Solid Video format demuxer

Write a demuxer to play video files harvested from the game Metal Gear Solid: The Twin Snakes. The format is described on the wiki page Metal Gear Solid VP3 (which also contains links to samples). This page is based on observations and conjecture, so remember to engage the mailing list or IRC with questions.

IFF ANIM decoder

Modify libavformat/iff.c to handle this chunk and write a decoder for the format. The wiki page at IFF ANIM has links to more information and source code. Samples can be found at http://www-user.tu-chemnitz.de/~womar/projects/iffanim/iffanim_samplepack.zip .

CDXL decoder

http://roundup.libav.org/issue1012

Write a decoder for this format using the information in the CDXL wiki page Discussed for the 2009 SoC

port missing decoders/demuxers from other open source projects.

http://www.mega-nerd.com/libsndfile/#Features

Paris Audio File PAF
IRCAM SF
GNU Octave 2.0 MAT4
GNU Octave 2.1 MAT5
Portable Voice Format PVFSound
Designer II SD2

samples are here: http://www.mega-nerd.com/tmp/SoundFileCollection-20050711-0902.tgz

http://www.hawksoft.com/hawkvoice/

HVDI_VOICE_DATA- packet
GSM
LPC
CELP
LPC10

http://sourceforge.net/projects/vgmstream

150+ formats: http://vgmstream.svn.sourceforge.net/viewvc/vgmstream/readme.txt

http://www.imagemagick.org http://www.graphicsmagick.org/formats.html

many image formats not supported yet.

http://gpac.sourceforge.net/

MPEG-4 BIFS
3GPP DIMS
LASeR
SAF
SVG
SMIL
VRML
X3D
XMT

http://adplug.sourceforge.net/ http://adplug.sourceforge.net/library/

many OPL2/OPL3 audio formats not supported yet.

http://mikmod.raphnet.net/ http://mikmod.raphnet.net/#features

many music pattern formats not supported yet.

http://www.fly.net/~ant/libs/audio.html#Game_Music_Emu

AY
GBS
GYM
HES
KSS
NSF, NSFE
SAP
SNES-SPC700 Sound Format
VGM, VGZ

port Ut Video decoder/encoder

gpl v2 decoder/encoder at wiki page

Sony psp demuxer

create/port a demuxer for the sony playstation portable format PMP.

libswscale PAL8 output

See the thread: "[RFC] libswscale palette output implementation": http://thread.gmane.org/gmane.comp.video.ffmpeg.devel/101397


vloopback output support

vloopback is a linux kernel device which allows to create a virtual video device where programs can write, and can be accessed as a normal video device: http://www.lavrsen.dk/twiki/bin/view/Motion/VideoFourLinuxLoopbackDevice

This would allow to write the ffmpeg output to a vloopdevice and be displayed by some a program reading from such device (e.g. skype, a voip client etc.).

An example of a program which uses vloopback: http://www.ws4gl.org/


Port video filters from MPlayer/VLC/Mjpegtools/Effectv/etc etc to libavfilter

There are plenty programs providing their own filters, many of them may be easily ported to the superior ;-) framework of libavfilter. Also may be possible to create wrappers around other libraries (e.g. opencv, libgimp, libshowphoto, libaa).

Add weighted motion compensation for B-frames in RV3/4

RealVideo 3 and 4 uses weighted motion compensation for B-frames (like H.264) but current code always uses simple averaging. Reverse-engineer weighted MC functions for B-frames and make RV3/4 decoder use them.

rar/zip/gz/bz2 etc demuxer

there are still compressed files out there (zipped raw wav, multi-rar'ed videos etc). create a decompression demuxer for them.

Less common AAC decoder features

Add support to the AAC decoder for object type ER AAC LC or AAC LC 960.

rewrite rm demuxer

the rm demuxer was written before specs were available and has guesses, hacks and generally needs a cleanup/update.