RoQ: Difference between revisions
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According to excerpts of Devine's ''11th Hour'' development journal published in Wired at [http://www.wired.com/wired/archive/3.08/shipping.html http://www.wired.com/wired/archive/3.08/shipping.html], the RoQ format was named after Devine's newborn daughter, Roqee. | According to excerpts of Devine's ''11th Hour'' development journal published in Wired at [http://www.wired.com/wired/archive/3.08/shipping.html http://www.wired.com/wired/archive/3.08/shipping.html], the RoQ format was named after Devine's newborn daughter, Roqee. | ||
Switchblade roq encoder with source can be found here http://icculus.org/homepages/riot/ | |||
== Game Using RoQ == | == Game Using RoQ == |
Revision as of 23:48, 23 January 2006
- Extensions: roq
- Company: Id Software
- Technical Description: http://www.csse.monash.edu.au/~timf/videocodec/idroq.txt
- Official Encoder (win32): ftp://ftp.idsoftware.com/idstuff/quake3/tools/roq.zip
RoQ is a full motion video format originally developed for The 11th Hour by Graeme Devine. The format was later used as the FMV format for Quake III: Arena and derivative games.
According to excerpts of Devine's 11th Hour development journal published in Wired at http://www.wired.com/wired/archive/3.08/shipping.html, the RoQ format was named after Devine's newborn daughter, Roqee.
Switchblade roq encoder with source can be found here http://icculus.org/homepages/riot/
Game Using RoQ
These games are known to use the RoQ format, often because they are based on the Quake III engine.