RoQ: Difference between revisions

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* Extensions: roq
* Extensions: roq
* Company: [[Id Software]]
* Company: [[Id Software]]
* Technical Description: [http://www.csse.monash.edu.au/~timf/videocodec/idroq.txt http://www.csse.monash.edu.au/~timf/videocodec/idroq.txt]
* Technical Description: http://www.csse.monash.edu.au/~timf/videocodec/idroq.txt ([[Mirrored Files|mirrored]])
* Official Encoder (win32): [ftp://ftp.idsoftware.com/idstuff/quake3/tools/roq.zip ftp://ftp.idsoftware.com/idstuff/quake3/tools/roq.zip]
* Official Encoder (win32): [ftp://ftp.idsoftware.com/idstuff/quake3/tools/roq.zip ftp://ftp.idsoftware.com/idstuff/quake3/tools/roq.zip]
* Samples: [http://samples.mplayerhq.hu/game-formats/idroq/ http://samples.mplayerhq.hu/game-formats/idroq/]
* Samples: [http://samples.mplayerhq.hu/game-formats/idroq/ http://samples.mplayerhq.hu/game-formats/idroq/]
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* [http://www.mobygames.com/game/dos/11th-hour The 11th Hour]
* [http://www.mobygames.com/game/dos/11th-hour The 11th Hour]
* [http://www.mobygames.com/game/windows/american-mcgees-alice American McGee's Alice]
* [http://www.mobygames.com/game/windows/american-mcgees-alice American McGee's Alice]
* [http://www.mobygames.com/game/windows/clandestiny Clandestiny]
* [http://www.mobygames.com/game/windows/quake-iii-arena Quake III: Arena]
* [http://www.mobygames.com/game/windows/quake-iii-arena Quake III: Arena]
* [http://www.mobygames.com/game/windows/return-to-castle-wolfenstein Return To Castle Wolfenstein]
* [http://www.mobygames.com/game/windows/return-to-castle-wolfenstein Return To Castle Wolfenstein]
* [http://www.mobygames.com/game/windows/star-wars-jedi-knight-ii-jedi-outcast Star Wars: Jedi Knight II - Jedi Outcast]
* [http://www.mobygames.com/game/windows/star-wars-jedi-knight-ii-jedi-outcast Star Wars: Jedi Knight II - Jedi Outcast]
* [http://www.mobygames.com/game/windows/clandestiny Clandestiny]


[[Category:Game Formats]]
[[Category:Game Formats]]

Revision as of 19:47, 24 October 2007

RoQ is a full motion video format originally developed for The 11th Hour by Graeme Devine. The format was later used as the FMV format for Quake III: Arena and derivative games.

According to excerpts of Devine's 11th Hour development journal published in Wired at http://www.wired.com/wired/archive/3.08/shipping.html, the RoQ format was named after Devine's newborn daughter, Roqee.

FFmpeg encoder is based on the Switchblade roq encoder which was originally at http://icculus.org/homepages/riot/ . Its author continue the development of the original code.

The RoQ files used in The 11th Hour and Clandestiny are a superset of the format used in Q3-Engine based games. They include chunk types not used in Q3 and supported in the current implementations of the format. These two games, among other differences, also include support for JPEG encoded keyframes.

Games Using RoQ

These games are known to use the RoQ format, often because they are based on the Quake III engine.