RoQ: Difference between revisions
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According to excerpts of Devine's ''11th Hour'' development journal published in Wired at [http://www.wired.com/wired/archive/3.08/shipping.html http://www.wired.com/wired/archive/3.08/shipping.html], the RoQ format was named after Devine's newborn daughter, Roqee. | According to excerpts of Devine's ''11th Hour'' development journal published in Wired at [http://www.wired.com/wired/archive/3.08/shipping.html http://www.wired.com/wired/archive/3.08/shipping.html], the RoQ format was named after Devine's newborn daughter, Roqee. | ||
FFmpeg encoder is based | FFmpeg encoder is based on the Switchblade roq encoder which was originally at http://icculus.org/homepages/riot/ . Its author continue the development of the original code. | ||
The RoQ files used in The 11th Hour and Clandestiny are a superset of the format used in Q3-Engine based games. They include chunk types not used in Q3 and supported in the current implementations of the format. These two games, among other differences, also include support for JPEG encoded keyframes. | The RoQ files used in The 11th Hour and Clandestiny are a superset of the format used in Q3-Engine based games. They include chunk types not used in Q3 and supported in the current implementations of the format. These two games, among other differences, also include support for JPEG encoded keyframes. |
Revision as of 20:30, 3 September 2007
- Extensions: roq
- Company: Id Software
- Technical Description: http://www.csse.monash.edu.au/~timf/videocodec/idroq.txt
- Official Encoder (win32): ftp://ftp.idsoftware.com/idstuff/quake3/tools/roq.zip
- Samples: http://samples.mplayerhq.hu/game-formats/idroq/
RoQ is a full motion video format originally developed for The 11th Hour by Graeme Devine. The format was later used as the FMV format for Quake III: Arena and derivative games.
According to excerpts of Devine's 11th Hour development journal published in Wired at http://www.wired.com/wired/archive/3.08/shipping.html, the RoQ format was named after Devine's newborn daughter, Roqee.
FFmpeg encoder is based on the Switchblade roq encoder which was originally at http://icculus.org/homepages/riot/ . Its author continue the development of the original code.
The RoQ files used in The 11th Hour and Clandestiny are a superset of the format used in Q3-Engine based games. They include chunk types not used in Q3 and supported in the current implementations of the format. These two games, among other differences, also include support for JPEG encoded keyframes.
Games Using RoQ
These games are known to use the RoQ format, often because they are based on the Quake III engine.