RoQ: Difference between revisions

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* Technical Description: [http://www.csse.monash.edu.au/~timf/videocodec/idroq.txt http://www.csse.monash.edu.au/~timf/videocodec/idroq.txt]
* Technical Description: [http://www.csse.monash.edu.au/~timf/videocodec/idroq.txt http://www.csse.monash.edu.au/~timf/videocodec/idroq.txt]
* Official Encoder (win32): [ftp://ftp.idsoftware.com/idstuff/quake3/tools/roq.zip ftp://ftp.idsoftware.com/idstuff/quake3/tools/roq.zip]
* Official Encoder (win32): [ftp://ftp.idsoftware.com/idstuff/quake3/tools/roq.zip ftp://ftp.idsoftware.com/idstuff/quake3/tools/roq.zip]
* Samples: [http://www.mplayerhq.hu/MPlayer/samples/game-formats/idroq/ http://www.mplayerhq.hu/MPlayer/samples/game-formats/idroq/]
* Samples: [http://samples.mplayerhq.hu/game-formats/idroq/ http://samples.mplayerhq.hu/game-formats/idroq/]


RoQ is a full motion video format originally developed for [http://www.mobygames.com/game/dos/11th-hour The 11th Hour] by Graeme Devine. The format was later used as the FMV format for [http://www.mobygames.com/game/windows/quake-iii-arena Quake III: Arena] and derivative games.
RoQ is a full motion video format originally developed for [http://www.mobygames.com/game/dos/11th-hour The 11th Hour] by Graeme Devine. The format was later used as the FMV format for [http://www.mobygames.com/game/windows/quake-iii-arena Quake III: Arena] and derivative games.

Revision as of 20:06, 19 August 2006

RoQ is a full motion video format originally developed for The 11th Hour by Graeme Devine. The format was later used as the FMV format for Quake III: Arena and derivative games.

According to excerpts of Devine's 11th Hour development journal published in Wired at http://www.wired.com/wired/archive/3.08/shipping.html, the RoQ format was named after Devine's newborn daughter, Roqee.

Switchblade roq encoder with source can be found here http://icculus.org/homepages/riot/

The RoQ files used in The 11th Hour and Clandestiny are a superset of the format used in Q3-Engine based games. They include chunk types not used in Q3 and supported in the current impelentations of the format. These two games, among other differences, also include support for JPEG encoded keyframes.

Games Using RoQ

These games are known to use the RoQ format, often because they are based on the Quake III engine.