RoQ: Difference between revisions

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(added Clandestiny to →‎Game Using RoQ)
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Switchblade roq encoder with source can be found here http://icculus.org/homepages/riot/
Switchblade roq encoder with source can be found here http://icculus.org/homepages/riot/


== Game Using RoQ ==
== Games Using RoQ ==


These games are known to use the RoQ format, often because they are based on the ''Quake III'' engine.
These games are known to use the RoQ format, often because they are based on the ''Quake III'' engine.
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* [http://www.mobygames.com/game/windows/return-to-castle-wolfenstein Return To Castle Wolfenstein]
* [http://www.mobygames.com/game/windows/return-to-castle-wolfenstein Return To Castle Wolfenstein]
* [http://www.mobygames.com/game/windows/star-wars-jedi-knight-ii-jedi-outcast Star Wars: Jedi Knight II - Jedi Outcast]
* [http://www.mobygames.com/game/windows/star-wars-jedi-knight-ii-jedi-outcast Star Wars: Jedi Knight II - Jedi Outcast]
* [http://www.mobygames.com/game/windows/clandestiny Clandestiny]


[[Category:Game Formats]]
[[Category:Game Formats]]

Revision as of 01:20, 15 February 2006

RoQ is a full motion video format originally developed for The 11th Hour by Graeme Devine. The format was later used as the FMV format for Quake III: Arena and derivative games.

According to excerpts of Devine's 11th Hour development journal published in Wired at http://www.wired.com/wired/archive/3.08/shipping.html, the RoQ format was named after Devine's newborn daughter, Roqee.

Switchblade roq encoder with source can be found here http://icculus.org/homepages/riot/

Games Using RoQ

These games are known to use the RoQ format, often because they are based on the Quake III engine.