RoQ: Difference between revisions

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* Extensions: roq
* Extensions: roq
* Company: [[Id]]
* Company: [[Id Software]]
* Technical Description: [http://www.csse.monash.edu.au/~timf/videocodec/idroq.txt http://www.csse.monash.edu.au/~timf/videocodec/idroq.txt]
* Technical Description: [http://www.csse.monash.edu.au/~timf/videocodec/idroq.txt http://www.csse.monash.edu.au/~timf/videocodec/idroq.txt]



Revision as of 09:09, 23 January 2006

RoQ is a full motion video format originally developed for The 11th Hour by Graeme Devine. The format was later used as the FMV format for Quake III: Arena and derivative games.

According to excerpts of Devine's 11th Hour development journal published in Wired at http://www.wired.com/wired/archive/3.08/shipping.html, the RoQ format was named after Devine's newborn daughter, Roqee.

Game Using RoQ

These games are known to use the RoQ format, often because they are based on the Quake III engine.