PSMF: Difference between revisions

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PSMF files start with a variable length header, followed by MPEG Program Stream data. The video data is carried in PES packets using a stream_id of 0xE0, and audio data is carried in private_stream_1 PES packets.
PSMF files start with a variable length header, followed by MPEG Program Stream data. The video data is carried in PES packets using a stream_id of 0xE0, and audio data is carried in private_stream_1 PES packets.
== Header format ==
{| border="1"
! Name !! Bits !! Type !! Semantics
|-
| magic || 32 || ASCII || "PSMF"
|-
| unknown || 32 || ASCII ||
|-
| header_size || 32 || be int || total size of header
|-
| data_size || 32 || be int || size of data
|}

Revision as of 16:21, 13 June 2006

  • Extensions: pmf
  • Company: SONY

Short for PlayStation Portable Movie Format, PSMF is a SONY proprietary format used for movies intended to be played on the PSP portable game console. The format is based on MPEG, and contains H.264 video and ATRAC audio.

PSMF files start with a variable length header, followed by MPEG Program Stream data. The video data is carried in PES packets using a stream_id of 0xE0, and audio data is carried in private_stream_1 PES packets.

Header format

Name Bits Type Semantics
magic 32 ASCII "PSMF"
unknown 32 ASCII
header_size 32 be int total size of header
data_size 32 be int size of data