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== Character Offset Table == | == Character Offset Table == | ||
After the preamble we have a table that contains the offset of each character's raw data in the file. Each such offset is 2 bytes little endian, and there are as many offsets as there are characters. The value at offset <tt>0x20 + i</tt> is the offset in the file of the ''i''-th character. | After the preamble we have a table that contains the offset of each character's raw data in the file. Each such offset is 2 bytes little endian, and there are as many offsets as there are characters. The value at offset <tt>0x20 + (i * 2)</tt> is the offset in the file of the ''i''-th character, starting at <tt>i = 0</tt>. |
Revision as of 15:27, 14 July 2006
This page is some preliminary in-progress documentation for the LucasArts Font format (LAF).
Preamble
0x00|Number of characters |4 bytes little endian 0x04|Raw font data size |4 bytes little endian 0x08|Max character width (pixels) |4 bytes little endian 0x0C|Max character height (pixels)|4 bytes little endian 0x10|Unknown |4 bytes little endian 0x14|Unknown |4 bytes little endian 0x18|First character ASCII code |4 bytes little endian 0x1C|Last character ASCII code |4 bytes little endian
Character Offset Table
After the preamble we have a table that contains the offset of each character's raw data in the file. Each such offset is 2 bytes little endian, and there are as many offsets as there are characters. The value at offset 0x20 + (i * 2) is the offset in the file of the i-th character, starting at i = 0.