HNM: Difference between revisions

From MultimediaWiki
Jump to navigation Jump to search
m (mention ksv)
m (linkifiky formats + very first game)
Line 5: Line 5:


During it's lifetime, format has been changed at least 6(+1) times.
During it's lifetime, format has been changed at least 6(+1) times.
* HNM (0) aka HNM Zero. Used in debut Cryo' games - Dune (floppy version) and KGB to display animated Cryo' logo. Uses typeless chunks and single rotated palette for the whole movie. No sound.
* [[HNM (0)]] aka HNM Zero. Used in debut Cryo' games - Dune (floppy version) and KGB to display animated Cryo' logo. Uses typeless chunks and single rotated palette for the whole movie. No sound.
* HNM (1) Improved version, with typed chunks, dynamic palettes and (optional) soundtrack.
* [[HNM (1)]] Improved version, with typed chunks, dynamic palettes and (optional) soundtrack.
* HNM4 First version, where HNM tag explicitly written in the file header. Used in many games released during 1995-1997.
* [[HNM4]] First version, where HNM tag explicitly written in the file header. Used in many games released during 1995-1997.
* HNM4 (A) Hi-resolution format spin-off, used in ALIENS game. While all file tags indicates genuine HNM4, interframe (de)compression is not compatible.
* [[HNM4 (A)]] Hi-resolution format spin-off, used in ALIENS game. While all file tags indicates genuine HNM4, interframe (de)compression is not compatible.
* UBB2 Another spin-off, used exclusively in MegaRace 2 game. Same file structure as in HNM4, but completely reworked codec.
* [[UBB2]] Another spin-off, used exclusively in MegaRace 2 game. Same file structure as in HNM4, but completely reworked codec.
* HNM6 Finally, movies comes in hi-color. Audio is also compressed now.
* [[HNM6]] Finally, movies comes in hi-color. Audio is also compressed now.
* Currently, [[Kheops Studios]] uses HNM-successor called [[KSV]] to carry [[XviD]]-encoded FMVs.
* Currently, [[Kheops Studios]] uses HNM-successor called [[KSV]] to carry [[XviD]]-encoded FMVs.


Line 20: Line 20:
* [http://www.mobygames.com/game/commander-blood Commander Blood]
* [http://www.mobygames.com/game/commander-blood Commander Blood]
* [http://www.mobygames.com/game/windows/frank-herberts-dune Frank Herbert's Dune]
* [http://www.mobygames.com/game/windows/frank-herberts-dune Frank Herbert's Dune]
* Dune
* [http://www.mobygames.com/game/dos/kgb KGB]
* [http://www.mobygames.com/game/dos/kgb KGB]
* [http://www.mobygames.com/game/dos/lost-eden Lost Eden]
* [http://www.mobygames.com/game/dos/lost-eden Lost Eden]

Revision as of 14:25, 21 July 2006

HNM is a multimedia format used in many computer games by CRYO.

During it's lifetime, format has been changed at least 6(+1) times.

  • HNM (0) aka HNM Zero. Used in debut Cryo' games - Dune (floppy version) and KGB to display animated Cryo' logo. Uses typeless chunks and single rotated palette for the whole movie. No sound.
  • HNM (1) Improved version, with typed chunks, dynamic palettes and (optional) soundtrack.
  • HNM4 First version, where HNM tag explicitly written in the file header. Used in many games released during 1995-1997.
  • HNM4 (A) Hi-resolution format spin-off, used in ALIENS game. While all file tags indicates genuine HNM4, interframe (de)compression is not compatible.
  • UBB2 Another spin-off, used exclusively in MegaRace 2 game. Same file structure as in HNM4, but completely reworked codec.
  • HNM6 Finally, movies comes in hi-color. Audio is also compressed now.
  • Currently, Kheops Studios uses HNM-successor called KSV to carry XviD-encoded FMVs.

This forum discusses the coding algorithms used in the format: http://dune2k.com/forum/index.php?topic=18539.90

Games Using HNM