HNM: Difference between revisions

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(link to forum discussion on algorithms used)
m (→‎Games Using HNM: another game)
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* [http://www.mobygames.com/game/windows/frank-herberts-dune Frank Herbert's Dune]
* [http://www.mobygames.com/game/windows/frank-herberts-dune Frank Herbert's Dune]
* [http://www.mobygames.com/game/dos/lost-eden Lost Eden]
* [http://www.mobygames.com/game/dos/lost-eden Lost Eden]
* [http://www.mobygames.com/game/dos/megarace MegaRace]
* [http://www.mobygames.com/game/windows/persian-wars Persian Wars]
* [http://www.mobygames.com/game/windows/persian-wars Persian Wars]
* [http://www.mobygames.com/game/windows/philip-jos-farmers-riverworld Riverworld]
* [http://www.mobygames.com/game/windows/philip-jos-farmers-riverworld Riverworld]


[[Category:Game Formats]]
[[Category:Game Formats]]

Revision as of 08:10, 29 May 2006

HNM is a multimedia format used in some computer games by CRYO.

There are at least three versions of the HNM format: HNM, HNM4 and HNM6.

HNM and HNM4 format animations are used in games like Commander Blood and Lost Eden. One of the differences is that HNM4 animations don't seem to contain an audio track, while the HNM ones do contain uncompressed PCM audio data. Both HNM and HNM4 are palette-based formats.

HNM6 is used by newer Cryo games made in the late 1990ies, e.g. China: The Forbidden City and probably the Atlantis games. The audio format in these animations is similar to Cryo's Apc audio format.

This forum discusses the coding algorithms used in the format: http://dune2k.com/forum/index.php?topic=18539.90

Games Using HNM