HNM: Difference between revisions
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* Company: [[CRYO Interactive Entertainment]] | * Company: [[CRYO Interactive Entertainment]] | ||
HNM is a multimedia format used in | HNM is a multimedia format used in almost every computer game by CRYO. | ||
During it's lifetime, format has been changed at least 6(+1) times. | |||
HNM, | * [[HNM (0)]] aka HNM Zero. Used in debut Cryo' games - Dune (floppy version) and KGB to display animated Cryo logo. Uses typeless chunks and single rotated palette for the whole movie. No sound. | ||
* [[HNM (1)]] Improved version, with typed chunks, dynamic palettes and (optional) soundtrack. | |||
* [[HNM4]] First version, where HNM tag explicitly written in the file header. Used in many games released during 1995-1997. | |||
* [[HNM4 (A)]] Hi-resolution format spin-off, used in ALIENS game. While all file tags indicates genuine HNM4, interframe (de)compression is not compatible. | |||
* [[UBB]] Another hi-resolution spin-off, first appeared in MegaRace 2 game. Same file structure as in HNM4, but completely reworked codec. | |||
HNM6 | * [[HNM6]] Finally, movies comes in hi-color. Based on [[JPEG]] compression. | ||
* Currently, [[Kheops Studio]] uses HNM-successor called [[KSV]] to carry [[XviD]]-encoded FMVs. | |||
This forum discusses the coding algorithms used in the format: http://dune2k.com/forum/index.php?topic=18539.90 | |||
== Games Using HNM == | == Games Using HNM == | ||
* [http://www.mobygames.com/game/dos/aliens-a-comic-book-adventure Aliens: A Comic Book Adventure] | |||
* [http://www.mobygames.com/game/atlantis-the-lost-tales Atlantis: The Lost Tales] | |||
* [http://www.mobygames.com/game/china-the-forbidden-city China: The Forbidden City] | |||
* [http://www.mobygames.com/game/commander-blood Commander Blood] | |||
* [http://www.mobygames.com/game/dos/dune Dune] | |||
* [http://www.mobygames.com/game/windows/frank-herberts-dune Frank Herbert's Dune] | |||
* [http://www.mobygames.com/game/windows/gift Gift] | |||
* [http://www.mobygames.com/game/dos/kgb KGB] | |||
* [http://www.mobygames.com/game/dos/lost-eden Lost Eden] | |||
* [http://www.mobygames.com/game/dos/megarace MegaRace] | |||
* [http://www.mobygames.com/game/windows/persian-wars Persian Wars] | * [http://www.mobygames.com/game/windows/persian-wars Persian Wars] | ||
* [http://www.mobygames.com/game/windows/philip-jos-farmers-riverworld Riverworld] | * [http://www.mobygames.com/game/windows/philip-jos-farmers-riverworld Riverworld] | ||
[[Category:Game Formats]] | [[Category:Game Formats]] |
Latest revision as of 11:28, 17 July 2010
- Extension: hnm
- Company: CRYO Interactive Entertainment
HNM is a multimedia format used in almost every computer game by CRYO.
During it's lifetime, format has been changed at least 6(+1) times.
- HNM (0) aka HNM Zero. Used in debut Cryo' games - Dune (floppy version) and KGB to display animated Cryo logo. Uses typeless chunks and single rotated palette for the whole movie. No sound.
- HNM (1) Improved version, with typed chunks, dynamic palettes and (optional) soundtrack.
- HNM4 First version, where HNM tag explicitly written in the file header. Used in many games released during 1995-1997.
- HNM4 (A) Hi-resolution format spin-off, used in ALIENS game. While all file tags indicates genuine HNM4, interframe (de)compression is not compatible.
- UBB Another hi-resolution spin-off, first appeared in MegaRace 2 game. Same file structure as in HNM4, but completely reworked codec.
- HNM6 Finally, movies comes in hi-color. Based on JPEG compression.
- Currently, Kheops Studio uses HNM-successor called KSV to carry XviD-encoded FMVs.
This forum discusses the coding algorithms used in the format: http://dune2k.com/forum/index.php?topic=18539.90