H4M: Difference between revisions

From MultimediaWiki
Jump to navigation Jump to search
m (English edits)
(note the signature)
Line 7: Line 7:
* HVQM3 is used on [[N64]] Mario Party series games
* HVQM3 is used on [[N64]] Mario Party series games
* HVQM4 is used on some [[Nintendo GameCube]] Biohazard/Resident Evil series games
* HVQM4 is used on some [[Nintendo GameCube]] Biohazard/Resident Evil series games
H4M files begin with the ASCII characters "HVQM" followed by versioning information. Most of he format is unknown.


[[Category:Game Formats]]
[[Category:Game Formats]]
[[Category:Undiscovered Game Formats]]
[[Category:Undiscovered Game Formats]]

Revision as of 10:16, 28 November 2013

H4M is game format that uses AOT (Adaptive Orthogonalized Transform) based vector quantization image compression.

  • HVQM3 is used on N64 Mario Party series games
  • HVQM4 is used on some Nintendo GameCube Biohazard/Resident Evil series games

H4M files begin with the ASCII characters "HVQM" followed by versioning information. Most of he format is unknown.