H4M: Difference between revisions

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(This format is undiscovered.)
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* Extension: h4m
* Extension: h4m
* Company: [[Hudson]] (suspected)
* Company: [[Hudson]] / University of Tsukuba
* Website: http://www.chaos.cs.tsukuba.ac.jp/research/index.html (Japanese)


H4M is suspected to be a hierarchical vector quantizer compression format. It is used on [[Nintendo GameCube]] games.
H4M is game format that uses AOT (Adaptive Orthogonalized Transform) based vector quantization image compression, RACP (Recurrent AC component Prediction) image compression, DHOM (Descrete Hermonic Oscillator Model) frequency inverter, etc.
 
* HVQM3 is used on [[Nintendo64]] mario party series.
* HVQM4 is used on [[Nintendo GameCube]] biohazard series.


[[Category:Game Formats]]
[[Category:Game Formats]]
[[Category:Undiscovered Game Formats]]
[[Category:Undiscovered Game Formats]]

Revision as of 13:49, 19 May 2009

H4M is game format that uses AOT (Adaptive Orthogonalized Transform) based vector quantization image compression, RACP (Recurrent AC component Prediction) image compression, DHOM (Descrete Hermonic Oscillator Model) frequency inverter, etc.