H4M: Difference between revisions

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* Extension: h4m
* Extension: h4m
* Company: [[Hudson Soft]] (suspected)
* Company: [[Hudson]] (suspected)


H4M is suspected to be a hierarchical vector quantizer compression format. It is used on [[Nintendo GameCube]] games.
H4M is suspected to be a hierarchical vector quantizer compression format. It is used on [[Nintendo GameCube]] games.

Revision as of 02:08, 7 October 2006

  • Extension: h4m
  • Company: Hudson (suspected)

H4M is suspected to be a hierarchical vector quantizer compression format. It is used on Nintendo GameCube games.