H4M: Difference between revisions
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* Extension: h4m | * Extension: h4m | ||
* Company: [[Hudson | * Company: [[Hudson]] (suspected) | ||
H4M is suspected to be a hierarchical vector quantizer compression format. It is used on [[Nintendo GameCube]] games. | H4M is suspected to be a hierarchical vector quantizer compression format. It is used on [[Nintendo GameCube]] games. |
Revision as of 02:08, 7 October 2006
- Extension: h4m
- Company: Hudson (suspected)
H4M is suspected to be a hierarchical vector quantizer compression format. It is used on Nintendo GameCube games.