H4M: Difference between revisions

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H4M is game format that uses AOT (Adaptive Orthogonalized Transform) based vector quantization image compression.
H4M is game format that uses AOT (Adaptive Orthogonalized Transform) based vector quantization image compression.


* HVQM3 is used on [[Nintendo64]] mario party series.
* HVQM3 is used on [[N64]] Mario Party series games
* HVQM4 is used on [[Nintendo GameCube]] biohazard series.
* HVQM4 is used on some [[Nintendo GameCube]] Biohazard/Resident Evil series games


[[Category:Game Formats]]
[[Category:Game Formats]]
[[Category:Undiscovered Game Formats]]
[[Category:Undiscovered Game Formats]]

Revision as of 17:25, 21 May 2009

H4M is game format that uses AOT (Adaptive Orthogonalized Transform) based vector quantization image compression.

  • HVQM3 is used on N64 Mario Party series games
  • HVQM4 is used on some Nintendo GameCube Biohazard/Resident Evil series games