H4M: Difference between revisions
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H4M is game format that uses AOT (Adaptive Orthogonalized Transform) based vector quantization image compression. | H4M is game format that uses AOT (Adaptive Orthogonalized Transform) based vector quantization image compression. | ||
* HVQM3 is used on [[ | * HVQM3 is used on [[N64]] Mario Party series games | ||
* HVQM4 is used on [[Nintendo GameCube]] | * HVQM4 is used on some [[Nintendo GameCube]] Biohazard/Resident Evil series games | ||
[[Category:Game Formats]] | [[Category:Game Formats]] | ||
[[Category:Undiscovered Game Formats]] | [[Category:Undiscovered Game Formats]] |
Revision as of 17:25, 21 May 2009
- Extension: h4m
- Company: Hudson / University of Tsukuba
- Website: http://www.chaos.cs.tsukuba.ac.jp/research/index.html (Japanese)
H4M is game format that uses AOT (Adaptive Orthogonalized Transform) based vector quantization image compression.
- HVQM3 is used on N64 Mario Party series games
- HVQM4 is used on some Nintendo GameCube Biohazard/Resident Evil series games