H4M: Difference between revisions

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* Website: http://www.chaos.cs.tsukuba.ac.jp/research/index.html (Japanese)
* Website: http://www.chaos.cs.tsukuba.ac.jp/research/index.html (Japanese)


H4M is game format that uses AOT (Adaptive Orthogonalized Transform) based vector quantization image compression, RACP (Recurrent AC component Prediction) image compression, DHOM (Descrete Hermonic Oscillator Model) frequency inverter, etc.
H4M is game format that uses AOT (Adaptive Orthogonalized Transform) based vector quantization image compression.


* HVQM3 is used on [[Nintendo64]] mario party series.
* HVQM3 is used on [[Nintendo64]] mario party series.

Revision as of 13:58, 19 May 2009

H4M is game format that uses AOT (Adaptive Orthogonalized Transform) based vector quantization image compression.