H4M: Difference between revisions

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* Company: [[Hudson]] / University of Tsukuba
* Company: [[Hudson]] / University of Tsukuba
* Website: http://www.chaos.cs.tsukuba.ac.jp/research/index.html (Japanese)
* Website: http://www.chaos.cs.tsukuba.ac.jp/research/index.html (Japanese)
* Patent: [https://patents.google.com/patent/US6714687B2/en?oq=6714687 US#6714687]


H4M is game format that uses AOT (Adaptive Orthogonalized Transform) based vector quantization image compression.
H4M is game format that uses AOT (Adaptive Orthogonalized Transform) based vector quantization image compression.

Revision as of 22:54, 21 July 2021

H4M is game format that uses AOT (Adaptive Orthogonalized Transform) based vector quantization image compression.

  • HVQM3 is used on N64 Mario Party series games
  • HVQM4 is used on some Nintendo GameCube Biohazard/Resident Evil series games

H4M files begin with the ASCII characters "HVQM" followed by versioning information. Most of the format is unknown.

Games Using H4M

These games use H4M files. Observed format versions are noted where known.