H.264 Prediction: Difference between revisions

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(Correct information about H.264 plane prediction and merge with RV40 plane prediction)
(Merge DC-top, DC-left, and DC-128 into DC. They aren't logically separate, and don't have their own mode numbers.)
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where:
where:


  a = (T0 + T1 + T2 + T3 + L0 + L1 + L2 + L3 + 4) / 8
  if top and left predictors are available
  a = (T0 + T1 + T2 + T3 + L0 + L1 + L2 + L3 + 4) / 8
else if top predictors are available
  a = (T0 + T1 + T2 + T3 + 2) / 4
else if left predictors are available
  a = (L0 + L1 + L2 + L3 + 2) / 4
else
  a = 128


=== Diagonal Down/Left ===
=== Diagonal Down/Left ===
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   i = (                  L4 +  L5      + 1) / 2
   i = (                  L4 +  L5      + 1) / 2
   j = (                  L4 + 2*L5 + L6 + 2) / 4
   j = (                  L4 + 2*L5 + L6 + 2) / 4
=== Left/DC ===
* H.264: mode 9
* SVQ3: mode 9
* RV40: not used
  LT | T0  T1  T2  T3
---------------------
  L0 |  a  a  a  a
  L1 |  a  a  a  a
  L2 |  a  a  a  a
  L3 |  a  a  a  a
where:
a = (L0 + L1 + L2 + L3 + 2) / 4
=== Top/DC ===
* H.264: mode 10
* SVQ3: mode 10
* RV40: not used
  LT | T0  T1  T2  T3
---------------------
  L0 |  a  a  a  a
  L1 |  a  a  a  a
  L2 |  a  a  a  a
  L3 |  a  a  a  a
where:
a = (T0 + T1 + T2 + T3 + 2) / 4
=== DC-128 ===
* H.264: mode 11
* SVQ3: mode 11
* RV40: not used
  LT |  T0  T1  T2  T3
------------------------
  L0 | 128  128  128  128
  L1 | 128  128  128  128
  L2 | 128  128  128  128
  L3 | 128  128  128  128


== 16x16 Prediction Modes ==
== 16x16 Prediction Modes ==
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Using the 16 top predictors (T0..T15) and the 16 left predictors (L0..L15), set all 256 elements to the mean, computed as:
Using the 16 top predictors (T0..T15) and the 16 left predictors (L0..L15), set all 256 elements to the mean, computed as:


  mean = (sum(T0..T15) + sum(L0..L15) + 16) / 32
if top and left predictors are available
  mean = (sum(T0..T15) + sum(L0..L15) + 16) / 32
else if top predictors are available
  mean = (sum(T0..T15) + 8) / 16
else if left predictors are available
  mean = (sum(L0..L15) + 8) / 16
else
  mean = 128


=== Vertical ===
=== Vertical ===
Line 426: Line 393:


The SATURATE_U8() function indicates that the result of the operation should be bounded to an unsigned 8-bit range (0..255).
The SATURATE_U8() function indicates that the result of the operation should be bounded to an unsigned 8-bit range (0..255).
=== Left/DC ===
* H.264: mode 4
* SVQ3: mode 4
* RV40: not used
Using 16 left predictors (L0..L15), set all 256 elements to the mean, computed as:
  mean = (sum(L0..L15) + 8) / 16
=== Top/DC ===
* H.264: mode 5
* SVQ3: mode 5
* RV40: not used
Using the 16 top predictors (T0..T15), set all 256 elements to the mean, computed as:
  mean = (sum(T0..T15) + 8) / 16
=== DC-128 ===
* H.264: mode 6
* SVQ3: mode 6
* RV40: not used
Set all 256 elements to 128.


[[Category:Compression Theory]]
[[Category:Compression Theory]]

Revision as of 12:55, 15 August 2007

This page documents the various prediction methods used in H.264 and related formats such as Sorenson Video 3 and RealVideo 4.

4x4 Prediction Modes

4x4 prediction modes vary between different codecs. While they are almost the same for H.264 and Sorenson Video 3, RealVideo 4 has a different order for these modes and some of them significantly differ from H.264 counterparts (by using left predictors where H.264 does not and down left predictors which are not used elsewhere).

Vertical

  • H.264: mode 0
  • SVQ3: mode 0
  • RV40: mode 1
 LT | T0  T1  T2  T3
---------------------
 L0 | T0  T1  T2  T3
 L1 | T0  T1  T2  T3
 L2 | T0  T1  T2  T3
 L3 | T0  T1  T2  T3

Horizontal

  • H.264: mode 1
  • SVQ3: mode 1
  • RV40: mode 2
 LT | T0  T1  T2  T3
---------------------
 L0 | L0  L0  L0  L0
 L1 | L1  L1  L1  L1
 L2 | L2  L2  L2  L2
 L3 | L3  L3  L3  L3

DC

  • H.264: mode 2
  • SVQ3: mode 2
  • RV40: mode 0
 LT | T0  T1  T2  T3
---------------------
 L0 |  a   a   a   a
 L1 |  a   a   a   a
 L2 |  a   a   a   a
 L3 |  a   a   a   a

where:

if top and left predictors are available
  a = (T0 + T1 + T2 + T3 + L0 + L1 + L2 + L3 + 4) / 8
else if top predictors are available
  a = (T0 + T1 + T2 + T3 + 2) / 4
else if left predictors are available
  a = (L0 + L1 + L2 + L3 + 2) / 4
else
  a = 128

Diagonal Down/Left

  • H.264: mode 3
  • SVQ3: not used
  • RV40: not used
 LT | T0  T1  T2  T3  T4  T5  T6  T7
-------------------------------------
 L0 |  a   b   c   d
 L1 |  b   c   d   e
 L2 |  c   d   e   f
 L3 |  d   e   f   g

where:

 a = (T0 + 2*T1 + T2 + 2) / 4
 b = (T1 + 2*T2 + T3 + 2) / 4
 c = (T2 + 2*T3 + T4 + 2) / 4
 d = (T3 + 2*T4 + T5 + 2) / 4
 e = (T4 + 2*T5 + T6 + 2) / 4
 f = (T5 + 2*T6 + T7 + 2) / 4
 g = (T6 + 3*T7      + 2) / 4

Diagonal Down/Left (SVQ3)

  • H.264: not used
  • SVQ3: mode 3
  • RV40: not used
 LT | T0  T1  T2  T3
---------------------
 L0 |  a   b   c   c
 L1 |  b   c   c   c
 L2 |  c   c   c   c
 L3 |  c   c   c   c

where:

 a = (L1 + T1) / 2
 b = (L2 + T2) / 2
 c = (L3 + T3) / 2

Diagonal Down/Left (RV40)

  • H.264: not used
  • SVQ3: not used
  • RV40: mode 4
 LT | T0  T1  T2  T3  T4  T5  T6  T7
-------------------------------------
 L0 |  a   b   c   d
 L1 |  b   c   d   e
 L2 |  c   d   e   f
 L3 |  d   e   f   g
 L4 |
 L5 |
 L6 |
 L7 |


where:

 a = (T0 + 2*T1 + T2 + L0 + 2*L1 + L2 + 4) / 8
 b = (T1 + 2*T2 + T3 + L1 + 2*L2 + L3 + 4) / 8
 c = (T2 + 2*T3 + T4 + L2 + 2*L3 + L4 + 4) / 8
 d = (T3 + 2*T4 + T5 + L3 + 2*L4 + L5 + 4) / 8
 e = (T4 + 2*T5 + T6 + L4 + 2*L5 + L6 + 4) / 8
 f = (T5 + 2*T6 + T7 + L5 + 2*L6 + L7 + 4) / 8
 g = (T6 +   T7      + L6 +   L7      + 2) / 4

Diagonal Down/Right

  • H.264: mode 4
  • SVQ3: mode 4
  • RV40: mode 3
 LT | T0  T1  T2  T3
---------------------
 L0 |  d   e   f   g
 L1 |  c   d   e   f
 L2 |  b   c   d   e
 L3 |  a   b   c   d

where:

 a = (L3 + 2*L2 + L1 + 2) / 4
 b = (L2 + 2*L1 + L0 + 2) / 4
 c = (L1 + 2*L0 + LT + 2) / 4
 d = (L0 + 2*LT + T0 + 2) / 4
 e = (LT + 2*T0 + T1 + 2) / 4
 f = (T0 + 2*T1 + T2 + 2) / 4
 g = (T1 + 2*T2 + T3 + 2) / 4

Vertical/Right

  • H.264: mode 5
  • SVQ3: mode 5
  • RV40: mode 5
 LT | T0  T1  T2  T3
---------------------
 L0 |  a   b   c   d
 L1 |  e   f   g   h
 L2 |  i   a   b   c
 L3 |  j   e   f   g

where:

 a = (LT + T0 + 1) / 2
 b = (T0 + T1 + 1) / 2
 c = (T1 + T2 + 1) / 2
 d = (T2 + T3 + 1) / 2
 e = (L0 + 2*LT + T0 + 2) / 4
 f = (LT + 2*T0 + T1 + 2) / 4
 g = (T0 + 2*T1 + T2 + 2) / 4
 h = (T1 + 2*T2 + T3 + 2) / 4
 i = (LT + 2*L0 + L1 + 2) / 4
 j = (L0 + 2*L1 + L2 + 2) / 4

Horizontal/Down

  • H.264: mode 6
  • SVQ3: mode 6
  • RV40: mode 8
 LT | T0  T1  T2  T3
---------------------
 L0 |  a   b   c   d
 L1 |  e   f   a   b
 L2 |  g   h   e   f
 L3 |  i   j   g   h

where:

 a = (LT + L0 + 1) / 2
 b = (L0 + 2*LT + T0 + 2) / 4
 c = (LT + 2*T0 + T1 + 2) / 4
 d = (T0 + 2*T1 + T2 + 2) / 4
 e = (L0 + L1 + 1) / 2
 f = (LT + 2*L0 + L1 + 2) / 4
 g = (L1 + L2 + 1) / 2
 h = (L0 + 2*L1 + L2 + 2) / 4
 g = (L2 + L3 + 1) / 2
 j = (L1 + 2*L2 + L3 + 2) / 4

Vertical/Left

  • H.264: mode 7
  • SVQ3: mode 7
  • RV40: mode 6
 LT | T0  T1  T2  T3  T4  T5  T6  T7
-------------------------------------
 L0 |  a   b   c   d
 L1 |  f   g   h   i
 L2 |  b   c   d   e
 L3 |  g   h   i   j

where:

 a = (T0 + T1 + 1) / 2
 b = (T1 + T2 + 1) / 2
 c = (T2 + T3 + 1) / 2
 d = (T3 + T4 + 1) / 2
 e = (T4 + T5 + 1) / 2
 f = (T0 + 2*T1 + T2 + 2) / 4
 g = (T1 + 2*T2 + T3 + 2) / 4
 h = (T2 + 2*T3 + T4 + 2) / 4
 i = (T3 + 2*T4 + T5 + 2) / 4
 j = (T4 + 2*T5 + T6 + 2) / 4

For RV40 two coefficients differ:

 a = (2*T0 + 2*T1 + L1 + 2*L2 +   L3 +      4) / 8
 f = (  T0 + 2*T1 + T2 +   L2 + 2*L3 + L4 + 4) / 8

Horizontal/Up

  • H.264: mode 8
  • SVQ3: mode 8
  • RV40: not used
 LT | T0  T1  T2  T3
---------------------
 L0 |  a   b   c   d
 L1 |  c   d   e   f
 L2 |  e   f   g   g
 L3 |  g   g   g   g

where:

 a = (L0 + L1 + 1) / 2
 b = (L0 + 2*L1 + L2 + 2) / 4
 c = (L1 + L2 + 1) / 2
 d = (L1 + 2*L2 + L3 + 2) / 4
 e = (L2 + L3 + 1) / 2
 f = (L2 + 2*L3 + L3 + 2) / 4
 g = L3

Horizontal/Up (RV40)

  • H.264: not used
  • SVQ3: not used
  • RV40: mode 7
 LT | T0  T1  T2  T3
---------------------
 L0 |  a   b   c   d
 L1 |  c   d   e   f
 L2 |  e   f   g   h
 L3 |  g   h   i   j
 L4 |
 L5 |
 L6 |
 L7 |

where:

 a = (T1 + 2*T2 + T3 + 2*L0 + 2*L1 +      4) / 8
 b = (T2 + 2*T3 + T4 +   L0 + 2*L1 + L2 + 4) / 8
 c = (T3 + 2*T4 + T5 + 2*L1 + 2*L2 +      4) / 8
 d = (T4 + 2*T5 + T6 +   L1 + 2*L2 + L3 + 4) / 8
 e = (T5 + 2*T6 + T7 + 2*L2 + 2*L3 +      4) / 8
 f = (T6 + 3*T7 +        L2 + 3*L3 +      4) / 8
 g = (T6 +   T7 +        L3 +   L4      + 2) / 4
 h = (                   L3 + 2*L4 + L5 + 2) / 4
 i = (                   L4 +   L5      + 1) / 2
 j = (                   L4 + 2*L5 + L6 + 2) / 4

16x16 Prediction Modes

DC

  • H.264: mode 0
  • SVQ3: mode 0
  • RV40: mode 0

Using the 16 top predictors (T0..T15) and the 16 left predictors (L0..L15), set all 256 elements to the mean, computed as:

if top and left predictors are available
  mean = (sum(T0..T15) + sum(L0..L15) + 16) / 32
else if top predictors are available
  mean = (sum(T0..T15) + 8) / 16
else if left predictors are available
  mean = (sum(L0..L15) + 8) / 16
else
  mean = 128

Vertical

  • H.264: mode 1
  • SVQ3: mode 1
  • RV40: mode 1
  LT | T0  T1  T2  T3  T4  ..  T15
-------------------------- .. -----
  L0 | T0  T1  T2  T3  T4  ..  T15
  L1 | T0  T1  T2  T3  T4  ..  T15
  L2 | T0  T1  T2  T3  T4  ..  T15
 ......
 L15 | T0  T1  T2  T3  T4  ..  T15

Horizontal

  • H.264: mode 2
  • SVQ3: mode 2
  • RV40: mode 2
  LT |  T0  T1  T2  T3  T4  ..  T15
--------------------------- .. -----
  L0 |  L0  L0  L0  L0  L0  ..   L0
  L1 |  L1  L1  L1  L1  L1  ..   L1
  L2 |  L2  L2  L2  L2  L2  ..   L2
 ......
 L15 | L15 L15 L15 L15 L15  ..  L15

Plane

  • H.264: mode 3
  • SVQ3: mode 3
  • RV40: mode 3

Notice that SVQ3 and RV40 follow a slightly different method here.

Given the top predictors (T0..T15), left predictors (L0..L15) and the left-top corner predictor (LT) arranged as follows:

  LT |    T0        T1        T2     ..    T15
-----------------------------------  ..  --------
  L0 | c[ 0, 0]  c[ 1, 0]  c[ 2, 0]  ..  c[15, 0]
  L1 | c[ 0, 1]  c[ 1, 1]  c[ 2, 1]  ..  c[15, 1]
 ......
 L15 | c[ 0,15]  c[ 1,15]  c[ 2,15]  ..  c[15,15]

Compute H and V as:

H' = 1* (T8 - T6) +
     2* (T9 - T5) +
     3*(T10 - T4) +
     4*(T11 - T3) +
     5*(T12 - T2) +
     6*(T13 - T1) +
     7*(T14 - T0) +
     8*(T15 - LT)
V' = 1* (L8 - L6) +
     2* (L9 - L5) +
     3*(L10 - L4) +
     4*(L11 - L3) +
     5*(L12 - L2) +
     6*(L13 - L1) +
     7*(L14 - L0) +
     8*(L15 - LT)

For H.264, compute H and V as:

 H = (5*H' + 32) / 64
 V = (5*V' + 32) / 64

For SVQ3, compute H and V as:

 V = (5*(H'/4)) / 16
 H = (5*(V'/4)) / 16 
 (notice that V and H are computed from H' and V', respectively)

For RV40, compute H and V as:

 H = (5*(H' >> 2)) >> 4
 V = (5*(V' >> 2)) >> 4 
 (like SVQ3 but without swapping and it's important to use shifts here instead of divisions)

The final process for filling in the 16x16 block is:

 a = 16 * (L15 + T15 + 1) - 7*(V+H)
 for (j = 0..15)
   for (i = 0..15)
     b = a + V * j + H * i
     c[i,j] = SATURATE_U8(b / 32)

The SATURATE_U8() function indicates that the result of the operation should be bounded to an unsigned 8-bit range (0..255).