Fraps: Difference between revisions
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The Fraps video codec is used to store in real-time data that is captured from high frame-rate computer games played on Windows PCs. There are at least 3 versions of the codec that are all used with the same FOURCC. One version is apparently a raw RGB encoding. The second version is a raw YUV encoding. The third version is presumably a lossless encoding format. | The Fraps video codec is used to store in real-time data that is captured from high frame-rate computer games played on Windows PCs. There are at least 3 versions of the codec that are all used with the same FOURCC. One version is apparently a raw RGB encoding. The second version is a raw YUV encoding. The third version is presumably a lossless encoding format. | ||
[[Category:Incomplete Video Codecs]] |
Revision as of 23:48, 13 January 2006
- FOURCCs: FPS1
- Company: Fraps
The Fraps video codec is used to store in real-time data that is captured from high frame-rate computer games played on Windows PCs. There are at least 3 versions of the codec that are all used with the same FOURCC. One version is apparently a raw RGB encoding. The second version is a raw YUV encoding. The third version is presumably a lossless encoding format.