Fraps: Difference between revisions
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* FOURCCs: FPS1 | * FOURCCs: FPS1 | ||
* Company: [[Fraps]] | * Company: [[Fraps (Company)]] | ||
The Fraps video codec is used to store in real-time data that is captured from high frame-rate computer games played on Windows PCs. There are at least 3 versions of the codec that are all used with the same FOURCC. One version is apparently a raw RGB encoding. The second version is a raw YUV encoding. The third version is presumably a lossless encoding format. | The Fraps video codec is used to store in real-time data that is captured from high frame-rate computer games played on Windows PCs. There are at least 3 versions of the codec that are all used with the same FOURCC. One version is apparently a raw RGB encoding. The second version is a raw YUV encoding. The third version is presumably a lossless encoding format. |
Revision as of 14:36, 15 October 2005
- FOURCCs: FPS1
- Company: Fraps (Company)
The Fraps video codec is used to store in real-time data that is captured from high frame-rate computer games played on Windows PCs. There are at least 3 versions of the codec that are all used with the same FOURCC. One version is apparently a raw RGB encoding. The second version is a raw YUV encoding. The third version is presumably a lossless encoding format.