Fraps: Difference between revisions
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The Fraps video codec is used to store in real-time data that is captured from high frame-rate computer games played on Windows PCs. | The Fraps video codec is used to store in real-time data that is captured from high frame-rate computer games played on Windows PCs. | ||
There are at least 3 versions of the codec that are all used with the same FOURCC. v0 is a reordered YUV420, v1 is an upside-down BGR24 encoding. v2 - the most commonly found variant - is presumably a lossless encoding format. | There are at least 3 versions of the codec that are all used with the same FOURCC. v0 is a reordered YUV420, v1 is an upside-down BGR24 encoding. v2 - the most commonly found variant - is presumably a lossless encoding format. v0 and v1 can be decoded by [[FFmpeg]] while v2 is still undiscovered. | ||
[[Category:Incomplete Video Codecs]] | [[Category:Incomplete Video Codecs]] | ||
[[Category:Video Codecs]] | [[Category:Video Codecs]] |
Revision as of 23:56, 29 March 2006
- FourCC: FPS1
- Company: Fraps
- Samples: http://www.mplayerhq.hu/MPlayer/samples/V-codecs/FPS1/
The Fraps video codec is used to store in real-time data that is captured from high frame-rate computer games played on Windows PCs.
There are at least 3 versions of the codec that are all used with the same FOURCC. v0 is a reordered YUV420, v1 is an upside-down BGR24 encoding. v2 - the most commonly found variant - is presumably a lossless encoding format. v0 and v1 can be decoded by FFmpeg while v2 is still undiscovered.