Fraps: Difference between revisions

From MultimediaWiki
Jump to navigation Jump to search
(revert spam/vandalism)
(Clarify which variants are discovered and undiscovered.)
Line 5: Line 5:
The Fraps video codec is used to store in real-time data that is captured from high frame-rate computer games played on Windows PCs.
The Fraps video codec is used to store in real-time data that is captured from high frame-rate computer games played on Windows PCs.


There are at least 3 versions of the codec that are all used with the same FOURCC. v0 is a reordered YUV420, v1 is an upside-down BGR24 encoding. v2 - the most commonly found variant - is presumably a lossless encoding format.
There are at least 3 versions of the codec that are all used with the same FOURCC. v0 is a reordered YUV420, v1 is an upside-down BGR24 encoding. v2 - the most commonly found variant - is presumably a lossless encoding format. v0 and v1 can be decoded by [[FFmpeg]] while v2 is still undiscovered.


[[Category:Incomplete Video Codecs]]
[[Category:Incomplete Video Codecs]]
[[Category:Video Codecs]]
[[Category:Video Codecs]]

Revision as of 23:56, 29 March 2006

The Fraps video codec is used to store in real-time data that is captured from high frame-rate computer games played on Windows PCs.

There are at least 3 versions of the codec that are all used with the same FOURCC. v0 is a reordered YUV420, v1 is an upside-down BGR24 encoding. v2 - the most commonly found variant - is presumably a lossless encoding format. v0 and v1 can be decoded by FFmpeg while v2 is still undiscovered.