Fraps: Difference between revisions
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(Add some info about the different versions, taken from the FFmpeg sources.) |
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* Company: [[Fraps (Company)|Fraps]] | * Company: [[Fraps (Company)|Fraps]] | ||
The Fraps video codec is used to store in real-time data that is captured from high frame-rate computer games played on Windows PCs. There are at least 3 versions of the codec that are all used with the same FOURCC. | The Fraps video codec is used to store in real-time data that is captured from high frame-rate computer games played on Windows PCs. | ||
There are at least 3 versions of the codec that are all used with the same FOURCC. v0 is a reordered YUV420, v1 is an upside-down BGR24 encoding. v2 - the most commonly found variant - is presumably a lossless encoding format. | |||
[[Category:Incomplete Video Codecs]] | [[Category:Incomplete Video Codecs]] |
Revision as of 07:17, 14 January 2006
- FOURCCs: FPS1
- Company: Fraps
The Fraps video codec is used to store in real-time data that is captured from high frame-rate computer games played on Windows PCs.
There are at least 3 versions of the codec that are all used with the same FOURCC. v0 is a reordered YUV420, v1 is an upside-down BGR24 encoding. v2 - the most commonly found variant - is presumably a lossless encoding format.