Fraps: Difference between revisions

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(Add some info about the different versions, taken from the FFmpeg sources.)
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* Company: [[Fraps (Company)|Fraps]]
* Company: [[Fraps (Company)|Fraps]]


The Fraps video codec is used to store in real-time data that is captured from high frame-rate computer games played on Windows PCs. There are at least 3 versions of the codec that are all used with the same FOURCC. One version is apparently a raw RGB encoding. The second version is a raw YUV encoding. The third version is presumably a lossless encoding format.
The Fraps video codec is used to store in real-time data that is captured from high frame-rate computer games played on Windows PCs.
 
There are at least 3 versions of the codec that are all used with the same FOURCC. v0 is a reordered YUV420, v1 is an upside-down BGR24 encoding. v2 - the most commonly found variant - is presumably a lossless encoding format.


[[Category:Incomplete Video Codecs]]
[[Category:Incomplete Video Codecs]]

Revision as of 07:17, 14 January 2006

  • FOURCCs: FPS1
  • Company: Fraps

The Fraps video codec is used to store in real-time data that is captured from high frame-rate computer games played on Windows PCs.

There are at least 3 versions of the codec that are all used with the same FOURCC. v0 is a reordered YUV420, v1 is an upside-down BGR24 encoding. v2 - the most commonly found variant - is presumably a lossless encoding format.