Fraps: Difference between revisions

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The Fraps video codec is used to store in real-time data that is captured from high frame-rate computer games played on Windows PCs. There are at least 3 versions of the codec that are all used with the same FOURCC. One version is apparently a raw RGB encoding. The second version is a raw YUV encoding. The third version is presumably a lossless encoding format.
The Fraps video codec is used to store in real-time data that is captured from high frame-rate computer games played on Windows PCs. There are at least 3 versions of the codec that are all used with the same FOURCC. One version is apparently a raw RGB encoding. The second version is a raw YUV encoding. The third version is presumably a lossless encoding format.
[[Category:Incomplete Video Codecs]]

Revision as of 23:48, 13 January 2006

  • FOURCCs: FPS1
  • Company: Fraps

The Fraps video codec is used to store in real-time data that is captured from high frame-rate computer games played on Windows PCs. There are at least 3 versions of the codec that are all used with the same FOURCC. One version is apparently a raw RGB encoding. The second version is a raw YUV encoding. The third version is presumably a lossless encoding format.