Difference between revisions of "FFmpeg Summer Of Code 2008"

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(Qualification Tasks: ARMovie + ESCAPE task)
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== Current Status ==
 
== Current Status ==
* '''Next Big Date:''' March 24, 2008: Students may submit applications through Google
+
Official timeline: http://code.google.com/soc/2008/faqs.html#0.1_timeline
* March 17, 2008: Google is scheduled to announce selected projects; ''FFmpeg is selected''
 
* March 3, 2008: Submitted FFmpeg project application
 
* February 20, 2008: Created page
 
  
== Schedule ==
+
* '''Next Big Date:''' Official coding begins on '''Monday, May 26''' (but there is nothing to stop the students from starting early)
Official timeline: http://code.google.com/soc/2008/faqs.html#0.1_timeline
 
* March 3-12, 2008: Open source organizations may apply to the Google Summer of Code program.
 
* March 17, 2008: Google is scheduled to announce accepted organizations at: http://code.google.com/soc/
 
* March 24-31, 2008: Students may submit applications for various Google Summer of Code projects.
 
  
 
== Application Process ==
 
== Application Process ==
Line 24: Line 17:
 
[http://code.google.com/opensource/gsoc/2008/faqs.html#0.1_timeline From the formal timeline]:
 
[http://code.google.com/opensource/gsoc/2008/faqs.html#0.1_timeline From the formal timeline]:
 
* March 24, 2008: Student application period opens.
 
* March 24, 2008: Student application period opens.
* March 31, 2008: Student application deadline.
+
* April 7, 2008: Student application deadline.
* April 11, 2008: Final decisions are made.
+
* April 21, 2008: Student selections are announced.
 +
 
 +
All students who wish to be eligible for a GSoC FFmpeg project '''must''' successfully complete a qualification task. A student may submit an application before completing their task and they will have until April 18, 2008 to finish a qualification task. It is ill-advised to wait until the last minute, though. You must ''complete'' the task, which involves getting code approved for submission to source control, which takes many iterations over many days for most people. Further, we like people who show initiative earlier than later.
 +
 
 +
=== Application advice ===
 +
Read these pages for advice on writing a good application. Don't overdo it though. Write a good qualification task instead.
  
All students who wish to be eligible for a GSoC FFmpeg project '''must''' successfully complete a qualification task. A student may submit an application before completing their task and they will have until April 11, 2008 to finish a qualification task. It is ill-advised to wait until the last minute, though. You must ''complete'' the task, which involves getting code approved for submission to source control, which takes many iterations over many days for most people. Further, we like people who show initiative earlier than later.
+
http://drupal.org/node/59037
 +
http://drupal.org/node/59963
  
 
== 1st Tier Project Proposals ==
 
== 1st Tier Project Proposals ==
Line 59: Line 58:
 
* Specification: http://svn.mplayerhq.hu/ffmpeg/trunk/libavcodec/nellymoserdec.c?revision=11708&view=markup
 
* Specification: http://svn.mplayerhq.hu/ffmpeg/trunk/libavcodec/nellymoserdec.c?revision=11708&view=markup
 
* Sample files: http://samples.mplayerhq.hu/A-codecs/Nelly_Moser/
 
* Sample files: http://samples.mplayerhq.hu/A-codecs/Nelly_Moser/
* Qualification: TBD
+
* Qualification: Any qualification task will do
 
* Prerequisite: Filterbanks (Sigsys)
 
* Prerequisite: Filterbanks (Sigsys)
 
* Clearly defined task
 
* Clearly defined task
Line 88: Line 87:
 
* Create an independent FFmpeg decoder for the [[Nokia MVC]] codec
 
* Create an independent FFmpeg decoder for the [[Nokia MVC]] codec
 
* Very clearly defined task
 
* Very clearly defined task
 +
* Goal: complete, fast, simple and clean decoder
 
* ''Mentor: Michael Niedermayer''
 
* ''Mentor: Michael Niedermayer''
  
Line 105: Line 105:
 
=== Snow Job ===
 
=== Snow Job ===
 
This task involves finishing work on the [[Snow]] video codec to bring it to 1.0 quality.
 
This task involves finishing work on the [[Snow]] video codec to bring it to 1.0 quality.
* Document the whole Snow algorithm
+
* Document the whole Snow algorithm (this is a qualification task only!)
 
* Fix all Snow related bugs on roundup  
 
* Fix all Snow related bugs on roundup  
 
* faster halfpel interpolation (issue183)
 
* faster halfpel interpolation (issue183)
Line 119: Line 119:
  
 
=== CELL Jobs ===
 
=== CELL Jobs ===
There are multiple tasks related to CELL/SPE, the same code would probably end up being portable across other multicore/heterogeneous system but that will a separate task.
+
There are multiple tasks related to CELL/SPE, the same code would probably end up being portable across other multicore/heterogeneous system but that will be a separate task.
==== Audio deconding on SPE ====
+
 
 +
''Mentor: Unsolo''
 +
 
 +
==== Audio decoding on SPE ====
 
This task consists in preparing an infrastructure to manage audio decoding and porting the current audio codecs to SPE (one or more depending on how hard it will be). Further information will appear soon
 
This task consists in preparing an infrastructure to manage audio decoding and porting the current audio codecs to SPE (one or more depending on how hard it will be). Further information will appear soon
  
Line 131: Line 134:
  
 
=== LGPL reimplementation of GPL sws_scale parts ===
 
=== LGPL reimplementation of GPL sws_scale parts ===
Write a LGPL licensed colorspace conversion and image scaling library (working from sws_scale library already present)
 
** Document the current code
 
** Refactor the code
 
*** Make the functions take less parameters (move some in proper data structures)
 
*** Make the optimized implementations build like dsputils (separate dir per arch)
 
** Reimplement the GPL code
 
** Benchmark
 
** Provide sane documentation and example usage
 
** Switch scaler implementation.
 
  
* Secondary goal: removal of lavc scaler
+
Primary goals:
 +
* the dither code depends on non constant globals, it should use the dither variables in the context
 +
* We need a bitexact mode, converters that are not identical to the pure C code must be put under if(!flags & SWS_BLAH_BITEXACT) this one is critical for being able to drop the old scaler. As regression tests would not be possible otherwise.
 +
* roundup issues [https://roundup.mplayerhq.hu/roundup/ffmpeg/issue222 issue222] [https://roundup.mplayerhq.hu/roundup/ffmpeg/issue249 issue249] [https://roundup.mplayerhq.hu/roundup/ffmpeg/issue504 issue504]
 +
* Clear separation of architecture specific code (asm) into separate directories.
 +
* Rewriting the GPL yuv table init code (without looking at the code but just the code using the tables and the actually generated tables)
 +
* All obvious simplifications & cleanups
 +
 
 +
Secondary goals:
 +
* Ensure that every conversion is (optionally) supported in a way which does not subsample chroma more than the worse of input and output.
 +
* Make the rgb->yuv and yuv->yuv code support the different yuv types which are set via sws_setColorspaceDetails()
 +
* Make sure all RGB input formats are (optionally) supported without being converted to a intermediate 8bit per component YUV, that is they should either be scaled in RGB space or scaled in >8bit per component YUV. (later is easier in the current architecture)
 +
* Make architecture specific code bitexact where this is possible without speedloss and easy.
 
   
 
   
''Mentor: Luca Barbato''
+
''Mentor: Luca Barbato and Michael Niedermayer''
 +
 
 +
=== MPEG-4 ALS audio encoder ===
 +
* Reference software, papers, etc.: http://www.nue.tu-berlin.de/forschung/projekte/lossless/mp4als.html
 +
* (not free) ISO specification: http://www.iso.org/iso/iso_catalogue/catalogue_tc/catalogue_detail.htm?csnumber=43026
 +
** Note: the student would not be required to pay for the specification
 +
* Primary goal: Write a basic encoder, using the specification, that will decode losslessly with the reference decoder.
 +
* Reuse as much code as possible from other FFmpeg encoders.
 +
* Make it faster than the reference software.
 +
* Implement some of the more advanced encoding features.
 +
* Keep a log with speed/size comparisons to other lossless audio encoders.
 +
** example: http://flake-enc.sourceforge.net/benchmarks.html
 +
** example: http://www.synthetic-soul.co.uk/comparison/lossless/
 +
 
 +
''Mentor: Justin Ruggles''
 +
 
 +
=== MLP/TrueHD encoder ===
 +
* Implement a MLP (Dolby Digital TrueHD/ Meridian Lossless packing) encoder based on the RE'd decoder.
 +
* Info: [[MLP]]
 +
Latest version of the MLP patch: http://lists.mplayerhq.hu/pipermail/ffmpeg-devel/2008-January/040234.html
 +
And the comments: http://lists.mplayerhq.hu/pipermail/ffmpeg-devel/2008-January/040251.html
 +
 
 +
''Mentor: Justin Ruggles, co-mentor: Ian Caulfield''
 +
 
 +
=== Improve Ratecontrol ===
 +
* Primary goal 1: Fast heuristic VBV compliant per macroblock ratecontrol which has a better PSNR/bitrate and better subjective quality/bitrate than the current code.
 +
* Primary goal 2: VBV compliant, rate distortion optimal per macroblock ratecontrol using the viterbi algorithm.
 +
* Secondary goal 1: Fast heuristic scene change detection which detects scene changes more accurately, has better PSNR/bitrate and subjective quality/bitrate than the current heuristic.
 +
* Secondary goal 2: Rate distortion optimal (for the current picture) scene change detection.
 +
* Secondary goal 3: B frames decision which is faster and or has a higher PSNR/bitrate and subjective quality/bitrate than the current code.
 +
* Mentor: Michael Niedermayer
  
 
== 2nd Tier Project Proposals ==
 
== 2nd Tier Project Proposals ==
 
All that separates these proposals from their 1st tier brethren is a mentor. If you are particularly passionate about one of these tasks, perhaps you should attach your name to it. ''(Email me if you want to discuss it or need access to the Wiki. --[[User:Multimedia Mike|Multimedia Mike]] 21:58, 1 March 2008 (EST))''
 
All that separates these proposals from their 1st tier brethren is a mentor. If you are particularly passionate about one of these tasks, perhaps you should attach your name to it. ''(Email me if you want to discuss it or need access to the Wiki. --[[User:Multimedia Mike|Multimedia Mike]] 21:58, 1 March 2008 (EST))''
 
==== MLP encoder ====
 
Implement a MLP encoder based on the RE'd decoder.
 
 
==== GUI for FFmpeg ====
 
Build a gui for the libs of FFmpeg. The main objective in this task is to extent the codecs and formats to support querying of features and good defaults. The actual GUI should just be a simple skeleton with support for encoding of multiple files. Most of the work will be done in the libs.
 
  
 
==== Port FFmpeg to Visual Studio ====
 
==== Port FFmpeg to Visual Studio ====
Line 185: Line 215:
  
 
This could either be done by improving [[Interesting Patches#WMV3 encoder by Denis Fortin|this patch]] or by writing the encoder from scratch.
 
This could either be done by improving [[Interesting Patches#WMV3 encoder by Denis Fortin|this patch]] or by writing the encoder from scratch.
 
=== Improve Ratecontrol ===
 
* Primary goal: Per Macroblock ratecontrol.
 
* Secondary goals: very regular one pass CBR ratecontrol (streaming), better Scene cut detection/B frames decision.
 
  
 
=== Better handling of audio in libavcodec ===
 
=== Better handling of audio in libavcodec ===
 
* Info: http://wiki.multimedia.cx/index.php?title=Ffmpeg_audio_api
 
* Info: http://wiki.multimedia.cx/index.php?title=Ffmpeg_audio_api
 
* Loosely defined task
 
* Loosely defined task
 +
 +
=== Sipr Decoder ===
 +
* Specification: will be provided
 +
* Samples: http://samples.mplayerhq.hu/real/AC-sipr/
 +
Also see [[RealAudio sipr]].
  
 
=== Freeform Proposal ===
 
=== Freeform Proposal ===
Line 212: Line 243:
 
'''Process:''' If you are interested in applying for FFmpeg's Summer of Code and, by extension, interested in working on a qualification task, the first step is to subscribe to the [https://lists.mplayerhq.hu/mailman/listinfo/ffmpeg-devel FFmpeg development mailing list] and indicate your interest and which project you plan to work on.
 
'''Process:''' If you are interested in applying for FFmpeg's Summer of Code and, by extension, interested in working on a qualification task, the first step is to subscribe to the [https://lists.mplayerhq.hu/mailman/listinfo/ffmpeg-devel FFmpeg development mailing list] and indicate your interest and which project you plan to work on.
  
=== Finish up a previous incomplete SoC project ===
+
The FFmpeg qualifications also qualify for Videolan http://wiki.videolan.org/SoC_2008 and XBMC http://xbmc.org/wiki/?title=Google_Summer_of_Code_2008 SoC projects. But you need to contact them also if you intend to apply to them.
 
 
Several SoC projects from previous years have not yet made it into FFmpeg. Taking any of them and finishing them up to the point that they can be included should make for a good qualification task. Check out the [[FFmpeg Summer Of Code]] overview page and look for the unfinished projects, like AMR-NB, QCELP, Dirac, TS muxer, JPEG 2000.
 
 
 
* Bartlomiej Wolowiec is working on finishing the EAC3 decoder [http://lists.mplayerhq.hu/pipermail/ffmpeg-soc/2008-March/002745.html].
 
 
 
* A G BHATT is working on [[FFmpeg Summer Of Code#JPEG 2000 Encoder and Decoder|JPEG 2000 decoder]] [http://lists.mplayerhq.hu/pipermail/ffmpeg-devel/2008-March/043754.html].
 
 
 
* Zhentan Feng is working on the [[FFmpeg Summer Of Code#TS Muxer|TS Muxer]] [http://lists.mplayerhq.hu/pipermail/ffmpeg-devel/2008-March/043773.html].
 
 
 
* Reynaldo H. Verdejo Pinochet is working on the [[FFmpeg Summer Of Code#QCELP Decoder|QCELP Decoder]] [http://lists.mplayerhq.hu/pipermail/ffmpeg-devel/2008-March/043806.html].
 
 
 
=== Generic Colorspace system ===
 
This task involves adding support more than 8 bits per component (Y on 10 bits, U on 10 bits, V on 10 bits for example)
 
and generic simple conversion to other colorspaces.
 
 
 
''Does this have to do with revising FFmpeg's infrastructure? If so, then it doesn't feel like a qualification task. If it's something simpler, then the vague description does not convey that simplicity. Please expound.'' --[[User:Multimedia Mike|Multimedia Mike]] 12:56, 25 February 2008 (EST)
 
 
 
''I don't think so, extending PixFmt to extended structure with finegrained description like depth, range values, colorspace, sample period, and write generic simple conversion from all formats to all others, like suggested by Michael on the mailing list. Conversion routine can be a good qualification task for video encoders/decoders. What do you think ?
 
--[[User:Bcoudurier|Baptiste Coudurier]] 00:30, 29 February 2008 (EST)
 
 
 
=== Cleanup of MLP decoder ===
 
This task involves adding a decoder to FFmpeg to play [[Meridian Lossless Packing|MLP]] audio data. The hard work has already been done; now a volunteer needs to take the existing decoder patch and make it satisfactory for inclusion into the codebase. MLP samples referenced from the [[Meridian Lossless Packing|MLP]] Wiki page.
 
 
 
Latest version of the MLP patch: http://lists.mplayerhq.hu/pipermail/ffmpeg-devel/2008-January/040234.html
 
 
 
And the comments: http://lists.mplayerhq.hu/pipermail/ffmpeg-devel/2008-January/040251.html
 
 
 
Claimed by: Andy Gocke
 
 
 
=== Bug fix a dts encoder ===
 
The encoder found here generates dts files that the FFmpeg decoder chokes on. Find out what cause this and fix the bug.
 
http://roundup.mplayerhq.hu/roundup/ffmpeg/file153/edts-20080207.tar.gz
 
Specs and info can be found here:
 
http://wiki.multimedia.cx/index.php?title=DTS
 
 
 
 
 
=== Support PB frame mode for H.263i ===
 
Details are in the issue tracker: http://roundup.mplayerhq.hu/roundup/ffmpeg/issue27
 
 
 
H.263 spec describing PB frames and improved PB frames: http://www.itu.int/rec/T-REC-H.263-200501-I/en
 
 
 
=== Patch cleanup for MPEG 1 & 2 optimizations ===
 
Details are in the issue tracker: http://roundup.mplayerhq.hu/roundup/ffmpeg/issue100
 
 
 
=== Implement a Vivo demuxer for FFmpeg ===
 
Implement an FFmpeg demuxer for the [[Vivo]] file format. The best reference for understanding the format would be MPlayer's [http://svn.mplayerhq.hu/mplayer/trunk/libmpdemux/demux_viv.c?view=markup existing .viv demuxer].
 
 
 
This task corresponds to issue 99: http://roundup.mplayerhq.hu/roundup/ffmpeg/issue99
 
 
 
''I am ready to help out with understanding MPlayer's demuxer, esp. MPlayer API stuff if necessary.
 
--[[User:Reimar|Reimar]] 15:46, 1 March 2008 (EST)
 
 
 
* Marcondes Ricarte is working on this [http://lists.mplayerhq.hu/pipermail/ffmpeg-soc/2008-March/002704.html]
 
 
 
=== Optimal Huffman tables for (M)JPEG ===
 
This task is outlined at http://guru.multimedia.cx/small-tasks-for-ffmpeg/ and is tracked in the issue tracker: http://roundup.mplayerhq.hu/roundup/ffmpeg/issue267
 
 
 
* Deep Pal [http://lists.mplayerhq.hu/pipermail/ffmpeg-devel/2008-March/043547.html asked] this task to be assigned to him in the ffmpeg-devel mailing list.
 
 
 
=== RL2 Playback System ===
 
This task is to implement an FFmpeg playback subsystem for [[RL2]] files. This will entail writing a new file demuxer and video decoder (the audio is already uncompressed), both of which are trivial by FFmpeg standards. [[RL2|The RL2 page]] contains the specs necessary to complete this task and points to downloadable samples.
 
 
 
:''Sascha Sommer sent a [http://lists.mplayerhq.hu/pipermail/ffmpeg-devel/2008-March/043598.html patch] to implement this to ffmpeg-devel.''
 
 
 
=== YOP Playback System ===
 
This task is to implement an FFmpeg playback subsystem for [[Psygnosis YOP]] files. This will entail writing a new file demuxer and video decoder, both of which are trivial by FFmpeg standards. [[Psygnosis YOP|The Psygnosis YOP page]] contains the specs necessary to complete this task and points to downloadable samples.
 
 
 
* Claimed by Indrani
 
 
 
=== BFI Playback System ===
 
This task is to implement an FFmpeg playback subsystem for [[BFI]] files. This will entail writing a new file demuxer and video decoder (the audio is already uncompressed), both of which are trivial by FFmpeg standards. [[BFI|The BFI page]] contains the specs necessary to complete this task and points to downloadable samples.
 
 
 
Claimed by Sisir Koppaka.
 
 
 
=== M95 Playback System ===
 
This task is to implement an FFmpeg playback subsystem for [[M95]] files. This will entail writing a new file demuxer and video decoder (the audio is already uncompressed), both of which are trivial by FFmpeg standards. [[M95|The M95 page]] contains the specs necessary to complete this task and points to downloadable samples.
 
:''Claimed by [[User:kdubois]]''
 
 
 
=== PAF Playback System ===
 
This task is to implement an FFmpeg playback subsystem for [[Packed Animation File]]s. This will entail writing a new file demuxer and video decoder (the audio is already uncompressed), both of which are trivial by FFmpeg standards. [[Packed Animation File|The PAF page]] contains the specs necessary to complete this task and points to downloadable samples.
 
 
 
=== SSE2 iDCT Optimization ===
 
Incorporate an invert discrete cosine transform for SSE2-capable CPUs. The hardest work is already done-- dig up Intel's AP-945 application programming note which will spell out precisely how to do this. Mostly, this involves adapting the ASM code for gcc AT&T syntax.
 
 
 
:''I will be working on this.'' - [[User:Astrange|Alexander Strange]]
 
 
 
=== Apple RPZA encoder ===
 
Clean up the patch for svn inclusion. The current code can be found from here "[[Interesting Patches]]".
 
 
 
=== IFF demuxer ===
 
Implement demuxing of 8svx audio. This involves implementing an [[IFF]] file demuxer and a 8svx audio demuxer.
 
:''Claimed by Jai Menon''
 
 
 
=== QuickTime Edit List Support ===
 
Implement edit list support in FFmpeg's QuickTime demuxer (libavformat/mov.c). This involves parsing the 'elst' atom in a QuickTime file. For a demonstration of how this is a problem, download the file menace00.mov from http://samples.mplayerhq.hu/mov/editlist/ and play it with ffplay or transcode it with ffmpeg. Notice that the audio and video are ever so slightly out of sync. Proper edit list support will solve that. Other samples in that directory also presumably exhibit edit list-related bugs.
 
  
=== ARMovie/RPL Demuxer + 1 ESCAPE Decoder ===
+
=== Anything On The Small FFmpeg Tasks page ===
This task involves writing a demuxer for the [[ARMovie]]/RPL format. Further, it involves writing a decoder for one of the [[ESCAPE]] video codecs that is known to be encapsulated inside of an RPL file for various gaming applications. At the time of this writing, ESCAPE 124 is the best option since it is documented and has samples available. ESCAPE 122 is documented but no samples are readily available; ESCAPE 130 has the most abundant samples, but has yet to be properly documented.
+
There is an entire Wiki page detailing [[Small FFmpeg Tasks]]. Most will qualify you for a GSoC project. Check the page and stake your claim.
  
 
=== Interesting Patches ===
 
=== Interesting Patches ===

Latest revision as of 20:12, 9 July 2008

Google is sponsoring their fourth annual Summer of Code for the summer of 2008. This entails paying students for working on open source projects. FFmpeg has been a participant in the 2006 and 2007 seasons. Visit the main FFmpeg Summer Of Code page for information on past seasons.

FFmpeg has been selected to participate in GSoC 2008. This page discusses possible project ideas and status for the Google Summer of Code 2008 season as it pertains to FFmpeg.

The administrator for the FFmpeg Summer of Code is Mike Melanson, a.k.a. Multimedia Mike. His email address is mike -=at=- multimedia.cx.

If you are a student who wishes to be involved with a FFmpeg GSoC project, one of the first and best steps you can take is to subscribe to the FFmpeg development mailing list, sooner rather than later, and indicate your interest. In the past, we have weighted our selection decisions by how involved a prospective student is. And remember to read the part of this page dealing with qualification tasks since you absolutely must complete a qualification task to be eligible for a FFmpeg SoC project. No qualification task, no project. No exceptions.

Current Status

Official timeline: http://code.google.com/soc/2008/faqs.html#0.1_timeline

  • Next Big Date: Official coding begins on Monday, May 26 (but there is nothing to stop the students from starting early)

Application Process

The student application process for 2008 will be as rigorous, if not more so, than in 2007.

From the formal timeline:

  • March 24, 2008: Student application period opens.
  • April 7, 2008: Student application deadline.
  • April 21, 2008: Student selections are announced.

All students who wish to be eligible for a GSoC FFmpeg project must successfully complete a qualification task. A student may submit an application before completing their task and they will have until April 18, 2008 to finish a qualification task. It is ill-advised to wait until the last minute, though. You must complete the task, which involves getting code approved for submission to source control, which takes many iterations over many days for most people. Further, we like people who show initiative earlier than later.

Application advice

Read these pages for advice on writing a good application. Don't overdo it though. Write a good qualification task instead.

http://drupal.org/node/59037 http://drupal.org/node/59963

1st Tier Project Proposals

1st tier project proposals are project ideas that are reasonably well defined AND have a mentor volunteered.

G.729 Encoder

Mentor: Benjamin Larsson

G.723.1 Decoder

Mentor: Benjamin Larsson

G.723.1 Encoder

Mentor: Benjamin Larsson

DTS Encoder

  • Specification: http://wiki.multimedia.cx/index.php?title=Mirror
  • Sample files: http://samples.mplayerhq.hu/A-codecs/DTS/
  • Qualification: Do the dts encoder bug fix
  • Prerequisite: Filterbanks (Sigsys)
  • Clearly defined task
  • There will be an existing encoder to extend, it will only produce 2 channel 44.1kHz streams.
  • Primary goal: Encoder that can produce multi sample rate and multi channel files. Simple rate control. Wav and raw muxing support. Wav dts auto detection when decoding.
  • Secondary goal: Techniques from specification implemented, optimal codebook usage, vector quantization, simple psycho acustics.
  • Third goal: Advanced psycho acoustics.

Mentor: Benjamin Larsson

Nellymoser Encoder

Mentor: Benjamin Larsson

AAC-LC Encoder

  • Sample files: http://samples.mplayerhq.hu/A-codecs/AAC/
  • Qualification: TBD
  • Prerequisite: Filterbanks (Sigsys)
  • Clearly defined task
  • Primary goal: Dumb bitstream compatible encoder with flexible framework for a serious psychoacoustic implementation

Mentor: Benjamin Larsson Co-Mentor: Anderas Öman

VP3/Theora Encoder

  • Clearly defined task
  • Primary goal: Encode video sequences such that they can be decoded by a VP3 decoder first, and then a standard Theora decoder.

Mentor: Mike Melanson

MXF muxer

  • Specifications: SMPTE 377M
  • Clearly defined task

Mentor: Baptiste Coudurier

MVC decoder

  • Create an independent FFmpeg decoder for the Nokia MVC codec
  • Very clearly defined task
  • Goal: complete, fast, simple and clean decoder
  • Mentor: Michael Niedermayer

Apple Lossless Encoder

Also see ALAC and issue #82.

Mentor: Justin Ruggles

Snow Job

This task involves finishing work on the Snow video codec to bring it to 1.0 quality.

  • Document the whole Snow algorithm (this is a qualification task only!)
  • Fix all Snow related bugs on roundup
  • faster halfpel interpolation (issue183)
  • Try a different transform like an lapped biorthogonal transform instead of the wavelet (this could be better or worse only trying can tell ...)
  • anything in doc/TODO about Snow and snow.txt/TODO
  • anything else which might improve Snow quality per bitrate

(The idea here is that the goal would be, do as much as the time allows, though we should decide on some minimum as all above is clearly not doable within the time)

Mentor: Michael Niedermayer

x264 Improvements

This task has been moved to the VideoLan project, and can be found here.

CELL Jobs

There are multiple tasks related to CELL/SPE, the same code would probably end up being portable across other multicore/heterogeneous system but that will be a separate task.

Mentor: Unsolo

Audio decoding on SPE

This task consists in preparing an infrastructure to manage audio decoding and porting the current audio codecs to SPE (one or more depending on how hard it will be). Further information will appear soon

Mentor: Benjamin Larsson

swscale on SPE

Move the colorspace conversion and scaling routines to SPE, the interface will remain the one from swscale or the new one from the other swscale related SoC.

Mentor: Luca Barbato

LGPL reimplementation of GPL sws_scale parts

Primary goals:

  • the dither code depends on non constant globals, it should use the dither variables in the context
  • We need a bitexact mode, converters that are not identical to the pure C code must be put under if(!flags & SWS_BLAH_BITEXACT) this one is critical for being able to drop the old scaler. As regression tests would not be possible otherwise.
  • roundup issues issue222 issue249 issue504
  • Clear separation of architecture specific code (asm) into separate directories.
  • Rewriting the GPL yuv table init code (without looking at the code but just the code using the tables and the actually generated tables)
  • All obvious simplifications & cleanups

Secondary goals:

  • Ensure that every conversion is (optionally) supported in a way which does not subsample chroma more than the worse of input and output.
  • Make the rgb->yuv and yuv->yuv code support the different yuv types which are set via sws_setColorspaceDetails()
  • Make sure all RGB input formats are (optionally) supported without being converted to a intermediate 8bit per component YUV, that is they should either be scaled in RGB space or scaled in >8bit per component YUV. (later is easier in the current architecture)
  • Make architecture specific code bitexact where this is possible without speedloss and easy.

Mentor: Luca Barbato and Michael Niedermayer

MPEG-4 ALS audio encoder

Mentor: Justin Ruggles

MLP/TrueHD encoder

  • Implement a MLP (Dolby Digital TrueHD/ Meridian Lossless packing) encoder based on the RE'd decoder.
  • Info: MLP

Latest version of the MLP patch: http://lists.mplayerhq.hu/pipermail/ffmpeg-devel/2008-January/040234.html And the comments: http://lists.mplayerhq.hu/pipermail/ffmpeg-devel/2008-January/040251.html

Mentor: Justin Ruggles, co-mentor: Ian Caulfield

Improve Ratecontrol

  • Primary goal 1: Fast heuristic VBV compliant per macroblock ratecontrol which has a better PSNR/bitrate and better subjective quality/bitrate than the current code.
  • Primary goal 2: VBV compliant, rate distortion optimal per macroblock ratecontrol using the viterbi algorithm.
  • Secondary goal 1: Fast heuristic scene change detection which detects scene changes more accurately, has better PSNR/bitrate and subjective quality/bitrate than the current heuristic.
  • Secondary goal 2: Rate distortion optimal (for the current picture) scene change detection.
  • Secondary goal 3: B frames decision which is faster and or has a higher PSNR/bitrate and subjective quality/bitrate than the current code.
  • Mentor: Michael Niedermayer

2nd Tier Project Proposals

All that separates these proposals from their 1st tier brethren is a mentor. If you are particularly passionate about one of these tasks, perhaps you should attach your name to it. (Email me if you want to discuss it or need access to the Wiki. --Multimedia Mike 21:58, 1 March 2008 (EST))

Port FFmpeg to Visual Studio

Create a full working port including inline assembly.

Optimize FFT routines

Port djbfft and rework the fft framework in FFmpeg. This task can include a fixedpoint port and SIMD optimizations.

GSM Decoder

Also see GSM.

AMR-WB Decoder

Also see AMR.

AMR-NB Encoder

Also see AMR.

Speex Decoder

Also see Speex.

WMV3 Encoder

  • Clearly defined task
  • Primary goal: Encode video sequences such that they can be decoded by a Windows Media player.

This could either be done by improving this patch or by writing the encoder from scratch.

Better handling of audio in libavcodec

Sipr Decoder

Also see RealAudio sipr.

Freeform Proposal

If you think you have a good idea for a FFmpeg Summer of Code project, propose it on the FFmpeg development mailing list. We will discuss it from there.

Qualification Tasks

Many students apply for the Google Summer of Code and wish to work on a sexy multimedia project such as FFmpeg. All students will claim to be hard workers but we need a method of determining which students have a higher probability for success. Thus, we developed the qualification system during the 2007 season and will be enforcing the same system this year. A student must successfully complete a qualification task in order to be considered for an FFmpeg SoC project. In doing so, a student demonstrates that they:

  • are willing to commit some time during the Summer of Code application review period in order to prove themselves
  • can code C satisfactorily and with the same general style expected of the FFmpeg codebase
  • can wrap their head around the code base
  • can accept feedback and revise the code until it is suitable for inclusion in the main code base
  • can interact with the FFmpeg development mailing list

Note that the last point involves following the netiquette expected on the FFmpeg development mailing list. If you have doubts what that may be your chances of getting it wrong are north of 99%. Hint: It is clearly stated on the mailing list page of the FFmpeg homepage.

Frequent Objection #1: But I don't have time to do a qualification task! Then how do we know you will have time to work on your task during the summer? The qualification tasks are selected to be fairly trivial by FFmpeg standards and should not be too difficult for a prospective FFmpeg contributor. If they are too difficult, maybe FFmpeg is not the project for you. Also, be encouraged by the fact that the app review period comes after the application submission deadline; i.e., you can work on a qualification task after you submit an application for FFmpeg. But you will not be considered for an SoC project slot unless you have satisfactorily completed a qualification task.

Process: If you are interested in applying for FFmpeg's Summer of Code and, by extension, interested in working on a qualification task, the first step is to subscribe to the FFmpeg development mailing list and indicate your interest and which project you plan to work on.

The FFmpeg qualifications also qualify for Videolan http://wiki.videolan.org/SoC_2008 and XBMC http://xbmc.org/wiki/?title=Google_Summer_of_Code_2008 SoC projects. But you need to contact them also if you intend to apply to them.

Anything On The Small FFmpeg Tasks page

There is an entire Wiki page detailing Small FFmpeg Tasks. Most will qualify you for a GSoC project. Check the page and stake your claim.

Interesting Patches

There is a growing backlog of "Interesting Patches" for FFmpeg tracked on this Wiki. Each one requires a volunteer to task the initiative to clean up the patch to the satisfaction of the project leaders so that it can finally be included.

Some bug on the bugtracker

From this page you can find the bugtracker: http://ffmpeg.mplayerhq.hu/bugreports.html Some issues can qualify as a qualification task.

Legacy Tasks

Many tasks were suggested during the 2007 season. Any task that is not marked as completed is probably fair game, but ask on the list, just to be sure: http://wiki.multimedia.cx/index.php?title=FFmpeg_Summer_Of_Code_2007#Qualification_tasks

Freeform Tasks

If you have an idea for a simple task, come and discuss it on the development mailing list and the devs might approve it.