Electronic Arts TGV: Difference between revisions

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(fill in the basic data format)
(NFS sound chunk types)
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The following data chunk types are known to occur in TGV files:
The following data chunk types are known to occur in TGV files:


=== SEAD ===
=== SEAD, 1SNh ===
Possibly stands for 'Sound hEADer'. This chunk contains parameters to initialize audio decoding and has the following layout:
Possibly stands for 'Sound hEADer'. This chunk contains parameters to initialize audio decoding and has the following layout:


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  bytes 16-19  probably audio channels, audio bytes/sample, or coding type
  bytes 16-19  probably audio channels, audio bytes/sample, or coding type


=== SNDC ===
=== SNDC, 1SNd ===
SouND Chunk. This chunk's payload contains a block of audio data after the 8-byte chunk preamble.
SouND Chunk. This chunk's payload contains a block of audio data after the 8-byte chunk preamble.
=== SEND, 1SNe ===
Probably stands for 'Sound End'.


=== kVGT ===
=== kVGT ===
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* [http://www.mobygames.com/game/dos/nba-live-96 NBA Live 96]
* [http://www.mobygames.com/game/dos/nba-live-96 NBA Live 96]
* [http://www.mobygames.com/game/privateer-2-the-darkening Privateer 2: The Darkening]
* [http://www.mobygames.com/game/privateer-2-the-darkening Privateer 2: The Darkening]
* [http://www.mobygames.com/game/need-for-speed The Need for Speed]


[[Category:Game Formats]]
[[Category:Game Formats]]

Revision as of 03:00, 20 March 2006

TGV is a multimedia format used in various games published by companies under the Electronic Arts umbrella. It is suspected to use a vector quantizer for video coding.

Data Format

All multi-byte numbers in TGV files are stored in little endian format. TGV files are comprised of a series of chunks with the following format:

bytes 0-3     chunk type FourCC
bytes 4-7     chunk length (including this 8-byte preamble)
bytes 8..     chunk payload

The following data chunk types are known to occur in TGV files:

SEAD, 1SNh

Possibly stands for 'Sound hEADer'. This chunk contains parameters to initialize audio decoding and has the following layout:

bytes 0-3     'SEAD'
bytes 4-7     chunk length, should be 20 (0x14)
bytes 8-11    audio sample rate
bytes 12-15   probably audio channels, audio bytes/sample, or coding type
bytes 16-19   probably audio channels, audio bytes/sample, or coding type

SNDC, 1SNd

SouND Chunk. This chunk's payload contains a block of audio data after the 8-byte chunk preamble.

SEND, 1SNe

Probably stands for 'Sound End'.

kVGT

TGV keyframe. This chunk carries a keyframe coded in the TGV coding method along with the width and height of the frame:

bytes 0-3     'kVGT'
bytes 4-7     chunk length
bytes 8-11    frame width
bytes 12-15   frame height
bytes 16..    encoded video frame

fVGT

TGV interframe. This chunk carries an interframe after the 8-byte chunk preamble.

Games Using TGV