https://wiki.multimedia.cx/index.php?title=Electronic_Arts_Sound_eXchange&feed=atom&action=history
Electronic Arts Sound eXchange - Revision history
2024-03-29T04:59:24Z
Revision history for this page on the wiki
MediaWiki 1.39.5
https://wiki.multimedia.cx/index.php?title=Electronic_Arts_Sound_eXchange&diff=8939&oldid=prev
Suxen drol: ealayer3 notes
2007-11-06T07:12:29Z
<p>ealayer3 notes</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<col class="diff-content" />
<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 00:12, 6 November 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sound eXchange (SX) was a tool distributed by [[Electronic Arts]] that supports conversion of audio to and from the various EA game formats.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sound eXchange (SX) was a tool distributed by [[Electronic Arts]] that supports conversion of audio to and from the various EA game formats.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Observations ==</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">SX requires an ending chunk (e.g. SCEl) to be present in the input file, when decoding EALayer3. If no ending chunk is present, SX will exit stating "Couldn't allocate memory for EALayer3 buffer."</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Command Line Help ==</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> sx v3.01.01 (Sound eXchange) Sep 22 2004 by Dave Mercier, EAC</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> sx v3.01.01 (Sound eXchange) Sep 22 2004 by Dave Mercier, EAC</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> USAGE: sx <format> [options] <sourcefiles></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> USAGE: sx <format> [options] <sourcefiles></div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l357">Line 357:</td>
<td colspan="2" class="diff-lineno">Line 362:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> > sx -pcstream audio.aif -=audio.asf</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> > sx -pcstream audio.aif -=audio.asf</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Binary details ==</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> SX.EXE</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> SX.EXE</div></td></tr>
</table>
Suxen drol
https://wiki.multimedia.cx/index.php?title=Electronic_Arts_Sound_eXchange&diff=8840&oldid=prev
Suxen drol: be
2007-10-27T03:04:15Z
<p>be</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:04, 26 October 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Sound eXchange (SX) was a tool distributed by <del style="font-weight: bold; text-decoration: none;">Elecontric </del>Arts that supports conversion of audio to and from the various EA game formats.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Sound eXchange (SX) was a tool distributed by <ins style="font-weight: bold; text-decoration: none;">[[Electronic </ins>Arts<ins style="font-weight: bold; text-decoration: none;">]] </ins>that supports conversion of audio to and from the various EA game formats.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> sx v3.01.01 (Sound eXchange) Sep 22 2004 by Dave Mercier, EAC</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> sx v3.01.01 (Sound eXchange) Sep 22 2004 by Dave Mercier, EAC</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l136">Line 136:</td>
<td colspan="2" class="diff-lineno">Line 136:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> (s24b_int)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> (s24b_int)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Sample data representations that may be specified:</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"> </ins>Sample data representations that may be specified:</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> -s16l_int Signed 16-Bit Little-Endian Interleaved</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> -s16l_int Signed 16-Bit Little-Endian Interleaved</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> -s16b_int Signed 16-Bit Big-Endian Interleaved</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> -s16b_int Signed 16-Bit Big-Endian Interleaved</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l154">Line 154:</td>
<td colspan="2" class="diff-lineno">Line 154:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> -s24b_int Signed 24-Bit Big-Endian Interleaved</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> -s24b_int Signed 24-Bit Big-Endian Interleaved</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> -mt5_blk MicroTalk Block (5:1)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> -mt5_blk MicroTalk Block (5:1)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"> </ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> -noprogress Do not display progress bars</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> -noprogress Do not display progress bars</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> -rawc<channels> Specify RAW input channels (default 1)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> -rawc<channels> Specify RAW input channels (default 1)</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l357">Line 357:</td>
<td colspan="2" class="diff-lineno">Line 357:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> > sx -pcstream audio.aif -=audio.asf</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> > sx -pcstream audio.aif -=audio.asf</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> SX.EXE</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> SX.EXE</div></td></tr>
</table>
Suxen drol
https://wiki.multimedia.cx/index.php?title=Electronic_Arts_Sound_eXchange&diff=8839&oldid=prev
Suxen drol at 03:01, 27 October 2007
2007-10-27T03:01:56Z
<p></p>
<p><b>New page</b></p><div>Sound eXchange (SX) was a tool distributed by Elecontric Arts that supports conversion of audio to and from the various EA game formats.<br />
<br />
sx v3.01.01 (Sound eXchange) Sep 22 2004 by Dave Mercier, EAC<br />
USAGE: sx <format> [options] <sourcefiles><br />
VERSION: WIN NT v3.01.01 (Sound eXchange), Spit v3.19<br />
SUMMARY: sx is a sample format converter<br />
SPIT environment variable is SX_OPTS<br />
<br />
-aiff Export Apple AIFF/AIFC<br />
(s16b_int)<br />
(s8_int)<br />
(dvi_int)<br />
(s24b_int)<br />
-wave Export Microsoft Wave<br />
(s16l_int)<br />
(u8_int)<br />
-cdxa Export CD-ROM XA<br />
(cdxa)<br />
-vag Export Sony VAG<br />
(vag_blk)<br />
-raw Export RAW (no header)<br />
(s8_int)<br />
(s8_blk)<br />
(u8_int)<br />
(s16b_int)<br />
(s16b_blk)<br />
(s16l_int)<br />
(s16l_blk)<br />
(eaxa_blk)<br />
(cdxa)<br />
(vag_blk)<br />
(dvi_int)<br />
(mt_blk)<br />
(mt5_blk)<br />
(s24l_int)<br />
(s24b_int)<br />
-pcbank Export SND PC bank<br />
(s8_blk)<br />
(s16l_blk)<br />
(eaxa_blk)<br />
(mt_blk)<br />
(mt5_blk)<br />
(vag_blk)<br />
(xboxadpcm)<br />
(gcadpcm)<br />
-pcstream Export SND PC stream<br />
(s8_blk)<br />
(s16l_blk)<br />
(eaxa_blk)<br />
(mt_blk)<br />
(mt5_blk)<br />
-macbank Export SND MAC bank<br />
(s8_blk)<br />
(s16b_blk)<br />
(eaxa_blk)<br />
(mt_blk)<br />
(mt5_blk)<br />
(vag_blk)<br />
(xboxadpcm)<br />
(gcadpcm)<br />
-macstream Export SND MAC stream<br />
(s8_blk)<br />
(s16b_blk)<br />
(eaxa_blk)<br />
(mt_blk)<br />
(mt5_blk)<br />
-ps2bank Export SND PS2 bank<br />
(vag_blk)<br />
(s8_blk)<br />
(s16l_blk)<br />
(eaxa_blk)<br />
(mt_blk)<br />
(mt5_blk)<br />
-ps2stream Export SND PS2 stream<br />
(s16l_blk)<br />
(eaxa_blk)<br />
(mt_blk)<br />
(mt5_blk)<br />
-gcbank Export SND GC bank<br />
(s16b_blk)<br />
(gcadpcm)<br />
(mt_blk)<br />
(eaxa_blk)<br />
(mt5_blk)<br />
-gcstream Export SND GC stream<br />
(s16b_blk)<br />
(mt_blk)<br />
(eaxa_blk)<br />
(mt5_blk)<br />
-xboxbank Export SND XBOX bank<br />
(s16l_blk)<br />
(xboxadpcm)<br />
(eaxa_blk)<br />
(mt_blk)<br />
(mt5_blk)<br />
-xboxstream Export SND XBOX stream<br />
(s16l_blk)<br />
(xboxadpcm)<br />
(eaxa_blk)<br />
(mt_blk)<br />
(mt5_blk)<br />
-sndstream Export SND Generic stream<br />
(eaxa_blk)<br />
(mt_blk)<br />
(mt5_blk)<br />
-xenonbank Export SND XENON bank<br />
(s16b_blk)<br />
(eaxa_blk)<br />
(mt_blk)<br />
(mt5_blk)<br />
-pspbank Export SND PSP bank<br />
(s16l_blk)<br />
(eaxa_blk)<br />
(mt_blk)<br />
(mt5_blk)<br />
(vag_blk)<br />
-xenonstream Export SND XENON stream<br />
(s16b_blk)<br />
(eaxa_blk)<br />
(mt_blk)<br />
(mt5_blk)<br />
-pspstream Export SND PSP stream<br />
(s16l_blk)<br />
(eaxa_blk)<br />
(mt_blk)<br />
(mt5_blk)<br />
-raw<samplerep> Import RAW with given sample data representation<br />
(s8_int)<br />
(s8_blk)<br />
(u8_int)<br />
(s16b_int)<br />
(s16b_blk)<br />
(s16l_int)<br />
(s16l_blk)<br />
(s24l_int)<br />
(s24b_int)<br />
<br />
Sample data representations that may be specified:<br />
-s16l_int Signed 16-Bit Little-Endian Interleaved<br />
-s16b_int Signed 16-Bit Big-Endian Interleaved<br />
-s8_int Signed 8-Bit Interleaved<br />
-mt_blk MicroTalk Block (10:1)<br />
-vag_blk Sony VAG Block (3.5:1)<br />
-s16b_blk Signed 16-Bit Big-Endian Block<br />
-s16l_blk Signed 16-Bit Little-Endian Block<br />
-s8_blk Signed 8-Bit Block<br />
-eaxa_blk EA-XA Block (3.7:1)<br />
-u8_int Unsigned 8-Bit Interleaved<br />
-cdxa CD-XA Interleaved (3.5:1)<br />
-dvi_int DVI Interleaved (4:1)<br />
-gcadpcm GameCube ADPCM (3.5:1)<br />
-s24l_int Signed 24-Bit Little-Endian Interleaved<br />
-xboxadpcm Xbox ADPCM (3.5:1)<br />
-s24b_int Signed 24-Bit Big-Endian Interleaved<br />
-mt5_blk MicroTalk Block (5:1)<br />
<br />
-noprogress Do not display progress bars<br />
-rawc<channels> Specify RAW input channels (default 1)<br />
-raws<rate> Specify RAW samplerate (default 22050 Hz.)<br />
-split Split multi-channel into multiple single-channel files<br />
-onetomany Break multi-element files into individual files<br />
-element<offset> Adjust destination element positions by this offset<br />
-notruncate Don't remove samples after loop (default truncates)<br />
-det<cents> Specify new detune in cents for playback (default is 0)<br />
-br<semitones> Specify bend range for playback (default is 0)<br />
-vol<0-127> Specify volume for playback (default is 127)<br />
-rd<cents> Specify random detune range in cents (default is 0)<br />
-mrd<cents> Specify master random detune range in cents (default is 0)<br />
-rv<0-127> Specify random volume range for playback (default is 0)<br />
-pan<0-127> Specify pan offset (default is 64)<br />
-rp<0-127> Specify random pan offset range (default is 0)<br />
-fps<0.1-120.0> Specify chunk rate for stream (default is 15.0)<br />
-renv<-1-127> Specify release envelope (default is -1)<br />
-envi<0-127> Specify initial envelope volume (default is 127)<br />
-env<dur,vol[,dur,vol,...]> Specify playback envelope as a series of<br />
segments, each with a duration and volume.<br />
duration is in 1/100ths of a second and volume<br />
ranges from 0..127<br />
-az<0..65535[,...]> Specify directional azimuths for each channel.<br />
First azimuth listed corresponds to the lowest<br />
channel. An azimuth of 0 would be directly<br />
ahead, 16384 would be directly to the right.<br />
-loops<sample><br />
The loop start value sets which sample the loop section begins on.<br />
"sample" - Specify the sample to begin the loop section, -1 <br />
indicates no loop start point. Allowable range is -1 .. <br />
2147483647.<br />
-loope<sample><br />
The loop end value sets which sample the loop section ends on.<br />
"sample" - Specify the sample to end the loop section, -1 <br />
indicates no loop end point. Allowable range is -1 .. <br />
2147483647.<br />
-ifnoloops<sample><br />
The loop start is set to the value given, if there isn't one <br />
currently in the file. -1 means no loop start point.<br />
"sample" - Specify the sample to begin the loop section, -1 <br />
means no loop start point Allowable range is -1 .. 2147483647.<br />
-ifnoloope<sample><br />
The loop end is set to the value given, if there isn't one <br />
currently in the file. -1 means no loop end point<br />
"sample" - Specify the sample to end the loop section, -1 means<br />
no loop end point. Allowable range is -1 .. 2147483647.<br />
-markertouser<br />
Explicitly transfer all the AIFF markers to user data. This is not<br />
done by default<br />
-cbr<bitrate><br />
The constant bit rate is used to set the level of compression.<br />
"bitrate" - Specify in bits per second. Allowable range is 8000<br />
.. 960000.<br />
-vbr<quality><br />
The variable bitrate quality is used to set the level of <br />
compression.<br />
"quality" - Specify compression quality, 0 = highest <br />
compression (bad sound quality), 100 = lowest compression (good<br />
sound quality) Allowable range is 0 .. 100.<br />
-playloc<location><br />
The play-back location determines what system a sound will be <br />
played from.<br />
"location" - Location can be one of 'default', 'spu', <br />
'maincpu', 'iopcpu', 'ds2dhw', 'ds3dhw', or 'dsp'.<br />
-priority<value><br />
Set priority for voice allocation.<br />
"value" - Specify priority for playback (default is 0, 100 is <br />
highest). Allowable range is 0 .. 100.<br />
-fxzero<level><br />
Set level for effect bus 0.<br />
"level" - Specify effect level for bus 0 (default is 0). <br />
Allowable range is 0 .. 127.<br />
-embeduser<data><br />
Attach user data to a sample.<br />
"data" - Specify user data to attach to sample. Specify as a <br />
file name.<br />
-embedts<window><br />
Generate and embed additional data needed to perform run-time time <br />
stretch.<br />
"window" - Window size to use to correlate sample data, <br />
specified in microseconds. 9000 is a good default. Allowable <br />
range is 1000 .. 100000.<br />
-removeuserbyid<id><br />
Remove user data chunks from a sample, which ID matches the given <br />
value.<br />
"id" - Specified as the id of the chunk(s) to be removed. It <br />
must be a four-letter id. (eg. MYID)<br />
-removeuserbyvalue<value><br />
Remove user data chunks from a sample, which ID matches the given <br />
value.<br />
"value" - Specified as the id of the chunk(s) to be removed. <br />
The value entered can be of any standard format, but you must <br />
specify it clearly. (eg. 0x4F64EA6C) Allowable range is <br />
-2147483648 .. 2147483647.<br />
-removeuserall<br />
Remove all user data from a sample. (No parameter is required)<br />
-rs<rate><br />
Resample to a new rate.<br />
"rate" - Specified as new sample rate in Hertz. Allowable range<br />
is 400 .. 96000.<br />
-dstofit<frames><br />
Ensure sample uses no more than N frames by reducing sample rate <br />
until it fits.<br />
"frames" - Specify maximum amount of frames allowable in <br />
sample. Allowable range is 1 .. 2147483647.<br />
-alignloop<alignment><br />
Resample and insert silence to line loop points up to alignment <br />
restrictions.<br />
"alignment" - Specify the alignment restriction. Allowable <br />
range is 2 .. 1024.<br />
-padloop<padding><br />
Extend and/or replace samples after loop end point with the samples<br />
that begin at the loop start point.<br />
"padding" - Specify the amount of samples to pad out after the <br />
loop end point. Allowable range is 0 .. 2147483647.<br />
-sa<amplitude><br />
Scale amplitude of sample.<br />
"amplitude" - Specified as percentage of original volume. <br />
Allowable Range is -10000.0 .. 10000.0.<br />
-fadein<time><br />
Apply linear fade-in to sample.<br />
"time" - Specified as milliseconds into sample to achieve full <br />
amplitude. Allowable range is 0 .. 2147483647.<br />
-fadeout<time><br />
Apply linear fade-out to sample.<br />
"time" - Specified as milliseconds to end of sample to begin <br />
fade to zero amplitude. Allowable range is 0 .. 2147483647.<br />
-crop<startframe,frames><br />
Crop a section of a sample.<br />
"startframe" - Specify frame to begin crop at. Negative values <br />
insert silence at start of crop. Allowable range is -2147483647<br />
.. 2147483647.<br />
"frames" - Specify number of frames to crop. Specifying past <br />
original sample will insert silence at end of crop. Allowable <br />
range is 1 .. 2147483647.<br />
-remix<target><br />
Remix will either down-mix or up-mix or otherwise remix the source <br />
into the new target mix type. For example a 5.1 file could be mixed<br />
down to stereo, or even a stereo ProLogic II file. Note that <br />
ProLogic encoded files are not decoded when converted to quad or <br />
5.1, they are treated as stereo.<br />
"target" - Remix target can be one of 'mono', 'stereo', 'quad',<br />
'5.1', or 'prologic2'.<br />
-copychan<source,destination><br />
Copy source channel sample data to destination channel.<br />
"source" - Source channel to copy (channels start at 0). <br />
Allowable range is 0 .. 5.<br />
"destination" - Destination channel to copy to (channels start <br />
at 0). Allowable range is 0 .. 5.<br />
-cutchan<source><br />
Cut source channel sample data out of sample.<br />
"source" - Source channel to cut (channels start at 0). <br />
Allowable range is 0 .. 5.<br />
-distort<amount><br />
Distorts the signal by clipping high amplitudes.<br />
"amount" - Specify amount of distortion (0 is least <br />
distortion). Allowable range is 0 .. 32767.<br />
-reverb<preset,level><br />
Apply given reverb type to sample.<br />
"preset" - Specify reverb preset. Allowable range is 0 .. 0.<br />
"level" - Specify reverb level. Allowable range is 0 .. 127.<br />
-resampfilter<filter><br />
Resample to a new rate using a filter profile.<br />
"filter" - Specify filter profile to use to perform resample. <br />
Specify as a file name.<br />
<br />
SX currently supports the following formats for importing:<br />
- Apple AIFF/AIFC<br />
- Microsoft Wave<br />
- CD-ROM XA<br />
- Sony VAG<br />
- RAW (no header)<br />
- SND PC bank<br />
- SND PC stream<br />
- SND MAC bank<br />
- SND MAC stream<br />
- SND PS2 bank<br />
- SND PS2 stream<br />
- SND GC bank<br />
- SND GC stream<br />
- SND XBOX bank<br />
- SND XBOX stream<br />
- Quicktime Movie<br />
- MPEG<br />
- SND Generic stream<br />
- SND XENON bank<br />
- SND PSP bank<br />
- SND XENON stream<br />
- SND PSP stream<br />
<br />
@<file> 'with' file, containing a list of options and files<br />
-.ext specifies output file extension<br />
-=<name> specifies output file name<br />
-v0 no console output<br />
-v1 prints source file name and errors<br />
-v2 status line for each file (default)<br />
-v3 additional info<br />
<br />
Example:<br />
Convert AIFF format audio.aif into pc stream format audio.asf.<br />
<br />
> sx -pcstream audio.aif -=audio.asf<br />
<br />
<br />
SX.EXE<br />
size: 577536 bytes<br />
md5: daffbcd5b48579801afe780140520c78<br />
sha1: 5252db36c709ad1a47fecdd4060a1fd40f83f387<br />
<br />
[[Category: Multimedia Programs]]</div>
Suxen drol