Electronic Arts Formats: Difference between revisions

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Electronic Arts, the video game publishing empire, and the various constituent development houses under its umbrella, have deployed a number of multimedia formats in its games.
Electronic Arts, the video game publishing empire, and the various constituent development houses under its umbrella, have deployed a number of multimedia formats in its games.
EA multimedia formats are comprised of a series of blocks with the following format:
bytes 0-3    block type [[FourCC]]
bytes 4-7    block size
bytes 8..    block payload
It is important to note that there is no consistent byte order for multi-byte numbers.
== Games Using Electronic Arts Multimedia Formats ==
=== Games Using TGV ===
* [http://www.mobygames.com/game/dos/nba-live-96 NBA Live 96]
* [http://www.mobygames.com/game/need-for-speed Need for Speed]
* [http://www.mobygames.com/game/privateer-2-the-darkening Privateer 2: The Darkening]
=== Games Using TGQ ===
* Crusader: No Remorse (Sega Saturn)
* Warcraft II: The Dark Saga (Sega Saturn)


[[Category:Game Formats]]
[[Category:Game Formats]]

Revision as of 00:11, 25 March 2006

Electronic Arts, the video game publishing empire, and the various constituent development houses under its umbrella, have deployed a number of multimedia formats in its games.

EA multimedia formats are comprised of a series of blocks with the following format:

bytes 0-3    block type FourCC
bytes 4-7    block size
bytes 8..    block payload

It is important to note that there is no consistent byte order for multi-byte numbers.

Games Using Electronic Arts Multimedia Formats

Games Using TGV

Games Using TGQ

  • Crusader: No Remorse (Sega Saturn)
  • Warcraft II: The Dark Saga (Sega Saturn)