Electronic Arts Formats: Difference between revisions
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Electronic Arts, the video game publishing empire, and the various constituent development houses under its umbrella, have deployed a number of multimedia formats in its games. | Electronic Arts, the video game publishing empire, and the various constituent development houses under its umbrella, have deployed a number of multimedia formats in its games. | ||
EA multimedia formats are comprised of a series of blocks with the following format: | |||
bytes 0-3 block type [[FourCC]] | |||
bytes 4-7 block size | |||
bytes 8.. block payload | |||
It is important to note that there is no consistent byte order for multi-byte numbers. | |||
== Games Using Electronic Arts Multimedia Formats == | |||
=== Games Using TGV === | |||
* [http://www.mobygames.com/game/dos/nba-live-96 NBA Live 96] | |||
* [http://www.mobygames.com/game/need-for-speed Need for Speed] | |||
* [http://www.mobygames.com/game/privateer-2-the-darkening Privateer 2: The Darkening] | |||
=== Games Using TGQ === | |||
* Crusader: No Remorse (Sega Saturn) | |||
* Warcraft II: The Dark Saga (Sega Saturn) | |||
[[Category:Game Formats]] | [[Category:Game Formats]] |
Revision as of 00:11, 25 March 2006
- Extensions: TGI, TGV, TGQ, WVE, UV, UV2, MAD, VP6
- Company: Electronic Arts
Electronic Arts, the video game publishing empire, and the various constituent development houses under its umbrella, have deployed a number of multimedia formats in its games.
EA multimedia formats are comprised of a series of blocks with the following format:
bytes 0-3 block type FourCC bytes 4-7 block size bytes 8.. block payload
It is important to note that there is no consistent byte order for multi-byte numbers.
Games Using Electronic Arts Multimedia Formats
Games Using TGV
Games Using TGQ
- Crusader: No Remorse (Sega Saturn)
- Warcraft II: The Dark Saga (Sega Saturn)