Dxtory: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
* FourCC: xtor | * FourCC: xtor | ||
* Company: [http://dxtory.com/ Dxtory] | * Company: [http://dxtory.com/ Dxtory] | ||
The Dxtory video codec is used to store in real-time data that is captured from high frame-rate computer games played on Windows PCs using DirectX/OpenGL. | The Dxtory video codec is used to store in real-time data that is captured from high frame-rate computer games played on Windows PCs using DirectX/OpenGL. |
Latest revision as of 03:24, 9 December 2011
- FourCC: xtor
- Company: Dxtory
The Dxtory video codec is used to store in real-time data that is captured from high frame-rate computer games played on Windows PCs using DirectX/OpenGL.
Frame data consists of 16-byte header and YV12 blocks (2x2 block of luma and two bytes for chroma).