CIN: Difference between revisions

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* Company: [[Id Software]]
* Company: [[Id Software]]
* Technical Description: [http://www.csse.monash.edu.au/~timf/videocodec/idcin.html http://www.csse.monash.edu.au/~timf/videocodec/idcin.html]
* Technical Description: [http://www.csse.monash.edu.au/~timf/videocodec/idcin.html http://www.csse.monash.edu.au/~timf/videocodec/idcin.html]
* Samples: [http://www.mplayerhq.hu/MPlayer/samples/game-formats/idcin/ http://www.mplayerhq.hu/MPlayer/samples/game-formats/idcin/]
* Samples: [http://samples.mplayerhq.hu/game-formats/idcin/ http://samples.mplayerhq.hu/game-formats/idcin/]


CIN (Id Cinematics) is an FMV format used in the computer game [http://www.mobygames.com/game/windows/quake-ii Quake II]. For compressing 8-bit palettized video the file format uses a very basic [[Huffman]] compression scheme. The audio is 8-bit, unsigned [[PCM]] data.
CIN (Id Cinematics) is an FMV format used in the computer game [http://www.mobygames.com/game/windows/quake-ii Quake II]. For compressing 8-bit palettized video the file format uses a very basic [[Huffman]] compression scheme. The audio is 8-bit, unsigned [[PCM]] data.

Revision as of 14:12, 17 August 2006

CIN (Id Cinematics) is an FMV format used in the computer game Quake II. For compressing 8-bit palettized video the file format uses a very basic Huffman compression scheme. The audio is 8-bit, unsigned PCM data.