CIN: Difference between revisions
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* Company: [[Id Software]] | * Company: [[Id Software]] | ||
* Technical Description: [http://www.csse.monash.edu.au/~timf/videocodec/idcin.html http://www.csse.monash.edu.au/~timf/videocodec/idcin.html] | * Technical Description: [http://www.csse.monash.edu.au/~timf/videocodec/idcin.html http://www.csse.monash.edu.au/~timf/videocodec/idcin.html] | ||
* Samples: [http:// | * Samples: [http://samples.mplayerhq.hu/game-formats/idcin/ http://samples.mplayerhq.hu/game-formats/idcin/] | ||
CIN (Id Cinematics) is an FMV format used in the computer game [http://www.mobygames.com/game/windows/quake-ii Quake II]. For compressing 8-bit palettized video the file format uses a very basic [[Huffman]] compression scheme. The audio is 8-bit, unsigned [[PCM]] data. | CIN (Id Cinematics) is an FMV format used in the computer game [http://www.mobygames.com/game/windows/quake-ii Quake II]. For compressing 8-bit palettized video the file format uses a very basic [[Huffman]] compression scheme. The audio is 8-bit, unsigned [[PCM]] data. |
Revision as of 14:12, 17 August 2006
- Extensions: cin
- Company: Id Software
- Technical Description: http://www.csse.monash.edu.au/~timf/videocodec/idcin.html
- Samples: http://samples.mplayerhq.hu/game-formats/idcin/
CIN (Id Cinematics) is an FMV format used in the computer game Quake II. For compressing 8-bit palettized video the file format uses a very basic Huffman compression scheme. The audio is 8-bit, unsigned PCM data.